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My skill with the system aside, I noticed you didn't mention my suggestion about icon player switching. I find that odd.
- KidShowtime18672 years agoHero
@NeonSkyline21 wrote: Let's say I have two guys back on defense, the center who is at center ice, and the two wingers are above near the opposing team's red line. If I'm controlling the left winger (so top left in our little 5 point mental diagram) and I hold R2 and push my RS diagonal down left (8 o'clock) towards my left D, should I expect to get my Left D? Because sometimes in situations like this, it will force-switch to my center instead.You're right, you should expect the control to swap to your LD in that situation. I find that I get the exact same outcome as you if I've let off of RS before letting off of R2. Sometimes I will hold R2 and use RS to 'cycle' through selections, forcing me to keep RS held until I've found the player I want to switch to and then let go of R2.
That being said, in the scenario you've laid out, I will always use R2 & R3 (click RS) instead to take control of the last man back. (although you've made a claim earlier that eKi was 'prevented' from executing this successfully, I suspect he simply executed this improperly) The cool thing about this mechanic is that if you are already in control of the last man back, using R2 & R3 will take control of the 2nd last man back, which is typically the other D. So essentially, you can swap control between just the two d-men by using R2 & R3. This comes in handy in fast-paced scenarios and is useful in mitigating issues with a.i. D stepping up just a little too much.
@NeonSkyline21 wrote: I noticed you didn't mention my suggestion about icon player switching. I find that odd.Sorry, I just missed it. Your claim that it's a simply 'copy pasta' is incorrect. Game development is not something that can be accomplished via copy paste. There are so many things involved and although adding something like icon-based player switching seems 'easy' to the layperson, there's a mountain of work, debugging and testing involved.
I'm not saying your idea isn't good - you along with everyone else who has suggested icon-based player switching (myself included) is right to request it. Those who played the NHL 2K series understand how effective it can be in defending.
I just think this is one of those things we need to wait for. Icon-based passing was a great first step. Maybe icon-player switching can be developed for next year.
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