@KidShowtime1867 wrote:
@BIGRlTCHY wrote:Anyways please address the issues that many of us are talking about.
Why not provide some details? Lots of people bring up things that aren't even 'issues' and center mostly around a misunderstanding of the controls.
Now, as you've said - you know the exploits and use them yourself. A.I. is obviously an 'issue' people have - but many of the a.i. mistakes (not all of them) are based on poor user play.
@BIGRlTCHY wrote:You can literally pivot by the boards in the O=zone until the opponents AI goes out of position leaving the human controlled player stranded defending by themselves while they struggle to player switch because that doesn't work as intended.
I'd wager your ability to pull an a.i. defender out of position has more to do with your opponents' skill than your ability to 'trick' the computer. But if you're confident that you can execute this exploit independent of your opponents' skill - then why not post some video to help the developers pinpoint the issue better?
Player switching does work as intended, so long as the user is not mashing the switch button. There's also an astounding number of players not utilizing holding RT and moving RS in the direction of the player you want to control. Not to mention holding RT and clicking R3 to control the last man back. These two small adjustments make player switching a skill you can depend on. But their lack of use shows an unwillingness to adopt advanced techniques to get the best out of the game. That's on your opponent. It's not some 'exploit'.
@BIGRlTCHY wrote:These exploiting E-sports kids complain oh the goalies are too good and I can't score! Well you know why that is? Hate to say but it's because you are a one dimensional player who only goes for unrealistic cheap plays instead of use hockey IQ... But again EA caters to that crowd so here we are.
I agree with you here. However, everyone has a different "Hockey IQ". Some people use their IQ just like you said: pivot in the O-Zone until the a.i. takes the bait. The IQ in that play is knowing your opponent is skill zoning or hesitant to swap controls (due for aforementioned unwillingness to utilize advanced player switching techniques). That's a 'Hockey IQ' play in the sense you're reading a gap in your opponent's skill-level and exploiting a high scoring %% area. That's hockey.
One-dimensional players are a dream to defend against. However, in the most popular mode - HUT - you can play this game perfectly, be in the exact right position, do all of the things right and still be on the bad outcome of a calculation under-the-hood designed to ensure when little Bobby who paid $50 for a pack of cards, feels the purchase was justified when McDavid gets 3-4 bounces in a row right to his stick. This makes sure little Bobby comes back and buys more packs.
Every single post you make the same kickback comments.
It's every year. Yet the there are an abundance of unhappy players.
There have been no implementation to fix any of the issues that countless players bring to EA. We send the video footage. They give the same "thanks, we'll send it along to the devs" response every time.
No community engagement. Just the same basic 4 updates we get a year that do absolutely nothing to fix ongoing issues that have been around for at least decade now.
Yeah, there is a way to defend against one dimensional players. The main complaint you seem to overlook is that it's boring. Having to defend against the same boring old far side / far side wrap / behind the net short side is boring.
It's also incredibly annoying when you place a player behind the net to press the player against the boards to stop a short side behind the net goal. It doesn't work half the time. It's an exploit no matter how you want to put it.
Same goes for the far side shots. You place your player in a good position to block the shot. The player then passes and your computer is out of position. You manually switch your player to the open dman and it doesn't work as intended.
tl;dr
You can undress everything you assume a player does wrong but you can't conveniently ignore the state of this game. It is abysmal and needs to change. This game is currently a glorified mobile game at this point.