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BIGRlTCHY's avatar
2 years ago

NHL 24 caters to the toxic community of the Series

Not going to sugarcoat as from my own experience the toxic community is what is ruining this series. I'm saying this as someone who has also found ways to exploit the game to gain advantage. Although I only know a little bit of it and try my best to not play in a way that seems disrespectful. Seems the series is more catered towards the population of people who want to find cheap ways to get wins. I get there will always be flaws and exploits in a game but that is when some of these things need to be addressed  asap and not wait until the next release. It's unacceptable given we pay a unfair price for a low quality product. 

The AI positioning makes this game even more painful and exploitable. You can literally pivot by the boards in the O=zone until the opponents AI goes out of position leaving the human controlled player stranded defending by themselves while they struggle to player switch because that doesn't work as intended. Then all you have to do is skate top circle and shoot far side because an 88+ overall goalie can't save a beach ball... 

These exploiting E-sports kids complain oh the goalies are too good and I can't score! Well you know why that is? Hate to say but it's because you are a one dimensional player who only goes for unrealistic cheap plays instead of use hockey IQ... But again EA caters to that crowd so here we are. 

It honestly feels EA only listens to the top players and never to the rest of the community! I'm sorry but there are more than 4 members in the EA NHL community who count! 

I know Mike thinks this game is in good quality but sad truth it's the worst it has been! Unfair to us consumers tbh! 

Anyways please address the issues that many of us are talking about. 

52 Replies

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @NeonSkyline21 wrote: Let's say I have two guys back on defense, the center who is at center ice, and the two wingers are above near the opposing team's red line. If I'm controlling the left winger (so top left in our little 5 point mental diagram) and I hold R2 and push my RS diagonal down left (8 o'clock) towards my left D, should I expect to get my Left D? Because sometimes in situations like this, it will force-switch to my center instead.

    You're right, you should expect the control to swap to your LD in that situation. I find that I get the exact same outcome as you if I've let off of RS before letting off of R2. Sometimes I will hold R2 and use RS to 'cycle' through selections, forcing me to keep RS held until I've found the player I want to switch to and then let go of R2. 

    That being said, in the scenario you've laid out, I will always use R2 & R3 (click RS) instead to take control of the last man back. (although you've made a claim earlier that eKi was 'prevented' from executing this successfully, I suspect he simply executed this improperly) The cool thing about this mechanic is that if you are already in control of the last man back, using R2 & R3 will take control of the 2nd last man back, which is typically the other D. So essentially, you can swap control between just the two d-men by using R2 & R3. This comes in handy in fast-paced scenarios and is useful in mitigating issues with a.i. D stepping up just a little too much.


    @NeonSkyline21 wrote: I noticed you didn't mention my suggestion about icon player switching. I find that odd.

    Sorry, I just missed it. Your claim that it's a simply 'copy pasta' is incorrect. Game development is not something that can be accomplished via copy paste. There are so many things involved and although adding something like icon-based player switching seems 'easy' to the layperson, there's a mountain of work, debugging and testing involved.

    I'm not saying your idea isn't good - you along with everyone else who has suggested icon-based player switching (myself included) is right to request it. Those who played the NHL 2K series understand how effective it can be in defending. 

    I just think this is one of those things we need to wait for. Icon-based passing was a great first step. Maybe icon-player switching can be developed for next year.

  • @BIGRlTCHY Great post. One thing I find incredibly annoying, especially since I've read posts about it on this forum since the game came out last fall, is the number of times players on my team bunch up or get in my way when I'm trying to create a play (especially in the o-zone).

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