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@Treatmentworke66 wrote:
@KidShowtime1867That's what you say about the total control I say different ,and no I won't use total control because there is no feel of accomplishment in just pressing a button
You push a button for passing though. You flick UP on RS for a shot (one 'button' press). You push a button for poke check. You push a button for stick lift.
Previously, you held up on RS for a body check.
EA has changed it so that hitting is actually more than "just pressing a button"
For a shove, yes - press B/Circle. It's effective at knocking players off the puck and should not be expected to knock players down. of course, it shouldn't always be expected to knock a player off the puck either. There are a lot of variables at play such as body positioning, momentum and of course the attributes at play between any two given players.
For a shoulder check, hold B/Circle and release for a big hit. You need to time the release. You cannot just hold B/Circle and hope that your player magnetically transforms their path to magically hit the puck carrier as with previous years. You need to aim properly and time the release. Same goes for those using RS; flick it for a shove, hold down and then time the UP input while aiming the trajectory of your body using LS.
The same aforementioned variables are at play in these scenarios too. There's more to be taken into consideration when trying to lay a big hit than in previous years where your player would just magnetically suction the opponent into a hit using RS. It was a crutch that many players leaned on and now EA is asking players to time their hits instead.
We should appreciate the added complexity in hitting because it opens the game up against an opponent who spams it. I was in favor of the removal of the speed burst on the shove/shoulder check animations but it was clear many users were still reliant on the auto-aim that came with players that had big hitting attributes/X-Factors.
I'd like the speed burst to be toned down and any kind of auto-aim that's linked to higher hitting attributed to be lessened.
@KidShowtime1867I like the fact that you need to control your hitting and how it's more complex but if they make hitting harder while simplify the Michigan which should be a much harder mechanic? Isn't that backwards. Your punch in a fighting game is harder but the finishing moves are now one button.... What logic is used there? Plus the skill stick does not shove the same compared to using the button from my testing. Plus with skill stick you can't hip check.... Its those inconsistencies that causes faults to having such a huge difference in controls.
- Juhani_91_912 years agoSeasoned Ace
Chinese team home and away jerseys is wrong.
China wears this jersey at World Championships 🔽
(Home) (Away)
- EA_Aljo2 years ago
Community Manager
@Juhani_91_91 wrote:
Chinese team home and away jerseys is wrong.
China wears this jersey at World Championships 🔽
(Home) (Away)
I'll need an in game screenshot/video so I can pass this on to the team. Thanks.
- Juhani_91_912 years agoSeasoned Ace
@EA_Aljo Do you need more evidence. The jerseys added by EA Sports for China were the jerseys that China used in the Olympics.
- Juhani_91_912 years agoSeasoned Ace
@Juhani_91_91 wrote:Chinese team home and away jerseys is wrong.
China wears this jersey at World Championships 🔽
(Home) (Away)
Sorry I was wrong. Chinese team really use same jerseys in women's world championships, what they used in 2022 Olympics. That is, EA Sports has added right jerseys for team China in patch update 1.05, when Chinese team added to the game.
- FilipCroat2 years agoSeasoned Rookie
So, team china is in the game now ? Cool... 🙂
- KidShowtime18672 years agoHero
@MasterB89 wrote:if they make hitting harder while simplify the Michigan which should be a much harder mechanic? Isn't that backwards.
Despite what people are claiming, scoring the Michigan is not just as simple as a button press. You need to initiate the animation by holding Y/Triangle and then time the release of Y/Triangle in order to execute the maneuver successfully - and even then, a defender and/or a goalie can stop it.
So, although the initialization of the Michigan has been simplified, the timing in executing it, ensuring there's enough time and space to execute it flawlessly combined with the current defensive and goalie positioning means there's still a myriad of variables that the player needs to take into consideration when trying to use it to actually score a goal.
I don't necessarily think they made hitting 'harder'. They simply adjusted the mechanic to have a push-release to force the user to be a bit more methodical when timing the hit. That said, the speed boost does much of the assisting in the aiming of the hit, which is why many were happy with the short-lived nerfing of it.
@MasterB89 wrote: Your punch in a fighting game is harder but the finishing moves are now one button.... What logic is used there?The problem with this analogy is that the 'finishing move' in a fighting game is always 100% successful if the player simply enters the right inputs. For The Michigan, all of the variables I described above come into play and there's simply no guarantee that you're going to actually score by simply hitting the right button.
@MasterB89 wrote:Plus with skill stick you can't hip check.... Its those inconsistencies that causes faults to having such a huge difference in controls.The game is designed to be used with Total Control. When you're using a control scheme that is outdated, you're going to have to give up some control. This was the case with NHL '94 controls when the Skill Stick came out and now you're seeing the evolution of the control scheme result in Skill Stick now being the lesser option to Total Control.
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