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@KidShowtime1867I like the fact that you need to control your hitting and how it's more complex but if they make hitting harder while simplify the Michigan which should be a much harder mechanic? Isn't that backwards. Your punch in a fighting game is harder but the finishing moves are now one button.... What logic is used there? Plus the skill stick does not shove the same compared to using the button from my testing. Plus with skill stick you can't hip check.... Its those inconsistencies that causes faults to having such a huge difference in controls.
@MasterB89 wrote:if they make hitting harder while simplify the Michigan which should be a much harder mechanic? Isn't that backwards.
Despite what people are claiming, scoring the Michigan is not just as simple as a button press. You need to initiate the animation by holding Y/Triangle and then time the release of Y/Triangle in order to execute the maneuver successfully - and even then, a defender and/or a goalie can stop it.
So, although the initialization of the Michigan has been simplified, the timing in executing it, ensuring there's enough time and space to execute it flawlessly combined with the current defensive and goalie positioning means there's still a myriad of variables that the player needs to take into consideration when trying to use it to actually score a goal.
I don't necessarily think they made hitting 'harder'. They simply adjusted the mechanic to have a push-release to force the user to be a bit more methodical when timing the hit. That said, the speed boost does much of the assisting in the aiming of the hit, which is why many were happy with the short-lived nerfing of it.
@MasterB89 wrote: Your punch in a fighting game is harder but the finishing moves are now one button.... What logic is used there?
The problem with this analogy is that the 'finishing move' in a fighting game is always 100% successful if the player simply enters the right inputs. For The Michigan, all of the variables I described above come into play and there's simply no guarantee that you're going to actually score by simply hitting the right button.
@MasterB89 wrote:Plus with skill stick you can't hip check.... Its those inconsistencies that causes faults to having such a huge difference in controls.
The game is designed to be used with Total Control. When you're using a control scheme that is outdated, you're going to have to give up some control. This was the case with NHL '94 controls when the Skill Stick came out and now you're seeing the evolution of the control scheme result in Skill Stick now being the lesser option to Total Control.
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