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@Treatmentworke66 wrote:
@KidShowtime1867That's what you say about the total control I say different ,and no I won't use total control because there is no feel of accomplishment in just pressing a button
You push a button for passing though. You flick UP on RS for a shot (one 'button' press). You push a button for poke check. You push a button for stick lift.
Previously, you held up on RS for a body check.
EA has changed it so that hitting is actually more than "just pressing a button"
For a shove, yes - press B/Circle. It's effective at knocking players off the puck and should not be expected to knock players down. of course, it shouldn't always be expected to knock a player off the puck either. There are a lot of variables at play such as body positioning, momentum and of course the attributes at play between any two given players.
For a shoulder check, hold B/Circle and release for a big hit. You need to time the release. You cannot just hold B/Circle and hope that your player magnetically transforms their path to magically hit the puck carrier as with previous years. You need to aim properly and time the release. Same goes for those using RS; flick it for a shove, hold down and then time the UP input while aiming the trajectory of your body using LS.
The same aforementioned variables are at play in these scenarios too. There's more to be taken into consideration when trying to lay a big hit than in previous years where your player would just magnetically suction the opponent into a hit using RS. It was a crutch that many players leaned on and now EA is asking players to time their hits instead.
We should appreciate the added complexity in hitting because it opens the game up against an opponent who spams it. I was in favor of the removal of the speed burst on the shove/shoulder check animations but it was clear many users were still reliant on the auto-aim that came with players that had big hitting attributes/X-Factors.
I'd like the speed burst to be toned down and any kind of auto-aim that's linked to higher hitting attributed to be lessened.
Hi @KidShowtime1867,
Yes, there are a lot of actions controlled by 1 button, but I think hipchecks should never have been implemented this way. This was the biggest mistake the devs made this year and now the game has no balance because users are spamming hipchecks and there are no tools how to counter them. Not even a big build will help.
- KidShowtime18672 years agoHero
@Ampereturn wrote:Hi @KidShowtime1867,
Yes, there are a lot of actions controlled by 1 button, but I think hipchecks should never have been implemented this way. This was the biggest mistake the devs made this year and now the game has no balance because users are spamming hipchecks and there are no tools how to counter them. Not even a big build will help.
I play Div 1 WoC in both 6's and 3's and although we encounter the odd player who spams hipchecks, we don't see it as often as every game. Maybe every 5 games or so, you'll see some * out there trying to spam hipchecks.
Although there is no mechanic to counter hip check spammers, you can avoid them.
If you often find you're in a position where there's no escape from an incoming hip check then you need to look at your current puck carrying habits. Faster passes can negate any impact on puck possession from a hip check spammer. Alternatively, managing your speed goes a long way in allowing your player to get the most out of their Agility attribute - which would allow you to simply skate in the opposite direction that the hit is coming from. This essentially nulls the hip check and allows the puck carrier to retain puck possession.
It's not ideal to have to utilize these avoidance tactics in the face of a mechanic that appears to be OP, but these tactics are applicable irrelevant of an OP mechanic and are still useful habits to acquire. Ultimately, a nerf to the hip check is the most ideal solution here.
That said, I'd like the reverse-hit mechanic to be more of a 'hit resistance' mechanic. Meaning; big players with high strength and hitting attributes would have the mechanic play out as a reverse hit, but smaller and more agile players would have the mechanic play out as a hit-avoidance animation while retaining puck possession.
- Ampereturn2 years agoSeasoned Hotshot
Hi @KidShowtime1867,
I agree, there is no mechanic to counter hipcheck spammers, however, I'm quite successful to avoid them as you said, but I don't understand why devs think, that was a good idea to give players ability to press one button to make a hipcheck. In my opinion, that was a big mistake, because hipcheck is very powerful tool. In previous years, game balance was guaranteed, because the way how to pull it out properly was much more difficult and you could even trip someone if you made a mistake. Now, everyone is just spamming X in every possible situation and players are quite successful without any skills. I like your idea about reverse-hit mechanic to be more of a 'hit resistance' mechanic, so it would be possible to use reverse hitting against hipcheck spammers as well. That would be great, I think. Thank you.
- 2 years ago@Ampereturn One button hip checks aren't necessarily an issue. Being able to change your trajectory and flip people over with no momentum or bulk are. If you are standing in front of a player and crouch, they are going to shove through or you're going to be called for "clipping".
Hip checks require timing and momentum to connect with your target with enough force to create an impact.
The physics are simply wrong how they are applied. If a hip check from the front was called as a clipping penalty and a hip check that maybe grazed a player from behind had no effect, a one button move wouldn't be an issue.
The controls don't change that (though they do make it more accessible and less risky).
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