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@HockeyAdvocate wrote:@KidShowtime1867 What an interesting take from your first post about muti button and single button presses on offense vs defense. Sorry, im not sure how to properly tag/quote. Im still figuring this site out. I'm not sure I understand the logic where it's appreciated that a defender must go through a multistep process to deliver a body check, which every nhl player can perform on any given shift, in any game they play in, and if they miss they put themselves way out of position
Throwing a body check in real life requires speed, timing and the ability to forcefully deliver a hit. A multi-step process culminating in a single action.
Throwing a body check in NHL '24 requires speed, timing and the ability to forcefully deliver a hit by way of instructing your player to brace and explode (hold & release of your chosen hitting mechanic) culminating in a single action.
Shoving a player off the puck can currently be accomplished by getting into the proper position and simply pressing B/Circle or simply pushing up on RS. A single button press.
Executing either of these actions carelessly with no appreciation to your player's current position, speed etc will result in you being out of position. The caveat I'll add here is that the added speed boost to hitting can mitigate erroneous movement while aiming with LS, giving even more simplicity to the hitter.
@HockeyAdvocate wrote: yet an offensive player only has to press a single button to perform an obnoxious deke that less than 1% of the nhl can perform successfully and not even on a regular basis all while that said player doesn't lose momentum with the puck.
This is incorrect.
Firstly, the completely made-up statistic that only 1% of NHL players can successfully perform The Michigan (which I assume is 'the deke' you're referring to) is absurd. I'd wager most active NHL players are capable of performing the maneuvers required to execute the Michigan. However, there's a very small % of those players who are willing to try using it in an active game. That's a confidence variable and when it comes to the digital version of the sport, confidence in most players is through the roof. So, it stands to reason you're going to see it used more often in the virtual world.
That said, people are conflating Michigan attempts with Michigan successes. These are not equal and there is a vocal minority of people who are trying to convince everyone that every single online game is rife with Michigans and hip checks - which they're not - unless of course you're constantly giving your opponent the time, space and vulnerability to allow them to execute these with impunity. That's not far from the realm of possibility as there's a huge skill gap between those who think the game is unbalanced and those who have success at the highest levels.
@HockeyAdvocate wrote:You can be in perfect position to make a simple defense play and the game will still find a way to punish you.
Yes, by way of attributes. If you've got a player in a 'perfect' position to intercept a pass, but the puck travels to your skates, your reaction time instantly increases. Compound that with the hand-eye attribute of your player; if it's low - they're not going to be able to react in time to a puck that is seemingly in a spot to make a 'simple' play. If it's high, they might be able to capture the puck in enough time. The point is; attributes play a large roll and part of the skill of this game is being somewhat aware of the deficiencies in the player you're controlling and finding other ways to make defensive/offensive moves that play to the strength of that player, thus increasing your chances of a positive outcome.
@HockeyAdvocate wrote: The average weight of a hockey stick is 14-21 ounces while a puck weight between 5.5-6 ounces. I'm curious as to why a player extending their stick would be cause for slowing down or stopping but a player making exaggerated movements while trying to control additional weight doesn't warrant any sort of physical limitations. It defies basic physics.
A poke check requires the movement of your upper body thrusting in any given direction. In spite of how much a stick weighs, this does typically shift upper body momentum. That being said, I'm not the biggest fan of the slowdown currently applied to a poke check. However, I understand the slow down is there to entice users to be more methodical with their poke checks - which opens the game up more.
A deke typically moves with the puck carrier's momentum, speed and direction. The Michigan does cause the player to stop skating and lose speed. Same with the between the legs deke and whatever deke is on A/X.
@HockeyAdvocate wrote: I'm sure there's enough profit margin to hire a consultant that has had actual high level pro hockey playing experience or someone in pro management that understands the basic fundamentals of the sport instead of relying on these influencers for direction who have no inclination of real high level hockey.
EA's NHL team has been working side-by-side with the NHL and its athletes for 30 years.
@KidShowtime1867What a joke
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