Forum Discussion
@Limp_KidzKit wrote:. One side is asking "why I can't do soemthing I see 400 times a night in an NHL game to solve the exact problem im facign?" and the other is saying "because you cant, so git gud" which naturally leads to a lack of a constructive result.
This is such a gross misrepresentation of what happens here.
One side is stating "because I'm unable to execute a certain mechanic flawlessly every single time, it's broken". I'm literally posting videos of these mechanics working as intended and trying to explain these mechanics take a little skill and patience to master. We're not saying "git gud". We're trying to showcase there's room for players to improve their mastery of the tools.
@Limp_KidzKit wrote:IRL, what do you see as the primary solution teams resort to when hemmed in and tired? Do you see one of them sprint 100% one way, do a 360 degree spin at full speed that would put a zero-trun lawn mower to shame, then pass it to their wide open wing on the far side that the offensive team's D is inexplicably backing away from for no reason? No, You see a flip dump. It's that simple.
Which is 100% executable in this game. It's that simple.
@Limp_KidzKit wrote:If players in NHL were actually held to the physical limitations of reality when it comes to their speed, their agility, their accelration, and had to actually account for incidental contact, it would make forechecking immensely easier.
But.. you DO have to account for incidental contact. And players ARE mostly held to the limitations of reality, but with any videogame ever created, liberties need to be taken in certain areas. Yes, it can be improved upon.. but acting as if there's literally nothing realistic at all about the forecheck or other elements of the gameplay is ridiculous.
@Limp_KidzKit wrote:If you then added a polished AI that correctly executed real life forechecking strategies, getting a flip dump off would be much harder organically rather than the current alternative we see today.
The AI DOES execute real life forechecking strategies. If you're not seeing them do this, then there's something wrong with the way you're controlling your players. It's as simple as that.
Kid,, you've missed the entire point of my post. I'm flat out saying "flip dumps shouldn't require mastery and people are frustrated that they require mastery" and you're telling me that I'm "grossly misrepresenting what happens here" while saying "flip dumps require mastery." I'll leave the flip dump discussion there because there's no middle ground to be found here clearly.
The speeds in this game are out of a cartoon and incidental contact is inconsistient at best. Again, if you can't admit that the agility and accerlation currently seen in online play is way beyond real life, then there's no middle ground to be found here so we can agree to disagree.
As far forechecking strategies go,. I've covered this extensively. 2/4 options we have are fictional, the other 2/4 are not executed properly. And there's no room for discussion here, it's objectively true that the weak side lock and the 2-3 are not executed properly. Theres no coach in the world that would watch the AI run either of these forechecks and go "that's a great 2-3" or "thats a greart weak side lock." And the 1-2-2 "aggressive" and "passive" are just silly. I mean, what are those? Can you explain? Have you had a coach tell you to run a "1-2-2 passive" haha? Have you seen a 1-2-2 where both offensive players in the second wave stand on the boards and give up the entire middle of the ice? If you have, please let me know so I know where you're coming from and I can refrain from assuming 1-2-2's are being taught in a rather consistient manner world wide. As I've explained in many posts before, the 1-2-2 should never result in both of your 2nd wave forecheckers being on their respective boards. If this isn't common knowledge, again my apologies for assuming and I'll be better about explainign my position going forward. So I guess, no...its not ridiculosu to suggest that theres no real forechecks happening in this game because its quite literally ture. There isnt. Theres no pretending here.
And I'd like to add that evidence gathered by me to present this objective fact is based on observing how full AI teams execute said forechecks. You again,assumed my skill, assumed my lack of skill I should say, and told me that its my fault that the AI don't execute real life forechecks without even asking the question of where im seeing this happen. This is why no middle ground is ever found. I mean, there's no middle ground here and you're telling me a fact is wrong lol.
About NHL 24 General Discussion
Recent Discussions
- 2 days ago
- 2 days ago