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@MasterB89 wrote:
@KidShowtime1867 Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass?
I'm assuming this is a rhetorical question. There are no high dumps. What @KidShowtime1867 is done is adapt. He's showing ways to be successful with dumping the puck. It definitely takes more skill now. You can't just throw the puck down the ice and get a breather while the play resets. There's more strategy to it. You may need to utilize your teammates to clear the zone. Move the puck to find an open lane and shoot it down the ice. You can chip it off the glass as well.
I understand those long dumps are a part of hockey. However, they also completely negate the pressure system that was added this year. It should take some work to get out of that pressurized state. High dumps don't make that necessary.
The game is not fundamentally sound enough for them to be adding features like that.
It was in response to people feeling like when they hem someone in the zone they were able to play defense too well.
The solution to that is not a band aid and then a band aid to a band aid by nerfing the dump. The fundamental philosophy of what the team was trying to do to drive sales was a miss.
I believe in Mike's vision, but making the game unrealistic was a swing and a miss.
- EA_Aljo11 months ago
Community Manager
How unrealistic is it though? If you're hemmed in your own end, your team is gonna be pretty gassed. It's also changed a lot since launch. If you've got full pressure against you, your opponents are doing a good job of controlling the puck. That's going to be harder to do against teams that play a solid defense.
- 11 months ago@EA_Aljo I don't think it's unrealistic because of that. Putting a big circle in the middle that counts down, and adds up your offense is the unrealistic part. If they want to implement it instead of a band aid.
The stamina system needs a rework. For one holding down circle to charge a hit should drain stamina, when running for a charged hit, that player should lose stamina. When you sprint you should lose stamina, when you make a move like a poke check you should lose stamina. Defense isn't fun in this game.
For A. The fact people can walk right through defenders this year as they removed the legs ability to dislodge the puck in response to the complaint that defense is overpowered.
And B. Because when you make a good defensive play and make a good poke the puck carrier is able to have it bounce off his skate while it's loose and get it back. However the defense cannot dislodge the puck with your legs and skates.
So when a team is hemmed. It should not take a pressure system to drain your stamina, stamina should drain on every button press and step of your skates while on defense in the defensive zone.
The way this is balanced is make defense viable. Not only was defense nerfed this year, the system they put in Nerfs them even more than that. Defense needs a significant boost and I don't agree with the offense players that think the game will be less fun. The game will be more fun because you feel like defense is worth playing as much as offense in all aspects.
All my opinions are related to 1v1 play, eashl has it's own issues.
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