2 years ago
NHL 25 for PC
How can someone make a request to EA to put the NHL franchise on PC (ie. NHL 25)? Does anyone know where or how to make contact with them?
How can someone make a request to EA to put the NHL franchise on PC (ie. NHL 25)? Does anyone know where or how to make contact with them?
Okay.... does EA have any feedback surveys or suggestion forms to fillout and submit that you could share a link to here? Marketing may not want to be an active participant in this conversation thread but there's no way any marketing team wouldnt want any feedback from customers.
As I mentioned previously, there is no one I can refer you to.
Developers/marketing are not available for these conversations.
It would be great to line up some resources if you can't deliver from your end understandingly, we'll see if can get some additional information from one of the HQs
Is there a specific email address or phone extension for someone in marketing analytics that would be privy to that information that you know of?
If i want to attempt to call EA offices, would you suggest main corporate or EA Vancouver?
@669da90c05730fe3 wrote:
Then don't give us the opportunity to assume; Share some data...
I can't even find the simple answer of how many copies of NHL 23 or NHL 24 EA has sold. Can you share something as simple as that for starters?
I don't have any data I can share. That's not something I'm involved in.
Agreed,
Please share some information that can help us understand the justifications as well, what qualifications are needed to consider the delivery of the product to the platform..
Then don't give us the opportunity to assume; Share some data...
I can't even find the simple answer of how many copies of NHL 23 or NHL 24 EA has sold. Can you share something as simple as that for starters?
This is what I'm talking about when I say it's more than just porting the game. For one, there's NHL licensing to consider. Which, is obviously not cheap. Yes, we have it for the console versions, but I imagine that would need to be expanded to cover PC. We also have to expand our server support and build in cross-play. Again, this isn't a quick and easy process. We also have to have support in place to cover technical, account and purchasing issues as well as having a team dedicated to bug fixing. The PC version needs to support a myriad of configurations which is going to require a heavy amount of testing. 600k is probably a great return for an indie studio. I just don't see that being enough to cover the cost of releasing a PC version. As I've said many times, it's significantly higher than what everyone is assuming.
Network engineer and Cloud Admin, I'm not completely naive to the efforts and costs of porting. Either way, it's not about me.
It's about a clear desire on our side vs market research that was done by EA.
https://gameworldobserver.com/2023/05/22/tape-to-tape-revenue-marketing-steam-hockey-game
What about a game like Tape To Tape; A hockey game that hit Steam and made $600k? A quick google search estimates that porting a console game to PC can take anywhere from $5k to $100k. Even if worse case scenario it takes the $100k, if a small indie developer can pull in $600k just from existing on Steam, a large AAA developer like EA with an actual marketing department should be able to pull in more than that; Right?