Is it true that it is not really recommended to manually defend a cross crease?
Played a few online games now and whenever I stand between 2 opponent players trying to cross crease, it goes thru like butter. There is no animation of interception.
Also, just watched Sleeveless video and he said something similar too.
Anyone has tips for defending cross crease? Not manually using the defender between the cross crease? 😞
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
Bruh... Do you know what a hitting animation looks like? Not that. That's a pivoting animation. My skating animation is stick up as high in the air, that's why as I turn and skate it stays consistent. Am I hitting and turning with a hit at the same time?
Also if it was a body check you'd a)see both my arms throw out together and b)some type of movement from my skates in a direction.
Here's what a hit looks like, notice how it looks nothing similar, look at the stick, look at the arms:
You can still hold body check during a pivot, which is what you did here
You don't "throw both (your) arms" when holding body check. Your arm raises. The 'shove' only happens on the release.
It's not what I did and you wouldn't know because you didn't play the game. You're making the wrong assumption because you're blindly defending the game and your stance.
@KidShowtime1867wow you actually believe everything is fine huh... keep watching please.
I've never said "everything is fine". There are issues with the game, but when someone is spamming poke check and claiming everything is "broken", I'm gonna call it out.
UnusedCrayon posted a dozen videos, at least half of which are absolutely undisputable proofs that the intercepting is terrible. Don't just cherry pick the one or two you can argue, that's kind of dishonest.
I don't have time to dissect and capture 20+ videos. I watched them all, narrowed in on a few of them to showcase they were spamming poke check (which is 100% true) which is a common theme throughout the videos.
Also we get it, sometimes people are fractionally off the passing lane and perhaps they're moving a bit too much at the split second where they should've kept quiet for the animation to engage but come on... to completely dismiss the fact that the intercepting is way underpowered compared to the offensive players ability to handle any pass at any speed facing any direction is just cognitive dissonance. Look at all the videos please.
. This game has evolved into a twitch-skill game, which means small adjustments can make a huge difference. I love that about this franchise. But it also contributes to anger within the community when new elements are introduced (new controls, mechanics, etc) that people don't take time to learn before casting them away as "useless, broken' etc etc
It's not what I did and you wouldn't know because you didn't play the game. You're making the wrong assumption because you're blindly defending the game and your stance.
It's exactly what you did and i've proven it via video. You cannot deny you weren't holding body check when the animation that is triggered when you hold body check is literally playing out. Sorry man, I'm not trying to be mean or anything here I'm just pointing things out as I see them.
@KidShowtime1867 There's no way an objective person watching these would conclude the offense was correctly rewarded. You are either trolling or defending your first assumptions no matter what or you really want to retain your ability to pass and skate through players.
Furthermore, your contrived explanations don't make any sense. The franchise is clearly moving towards an even field, noob friendly arcade style of game than a simulation where everything you do has a consequence and where there's a noticeable skills gap based on hockey iq, reaction times, etc. Whatever minute adjustments you believe are necessary are plain bugs and not actual features.
1. Teal hits the brakes and initiates a poke check, which negates any chance of intercepting
2. Teal initiates a backskate away from the net. I'd like to see puck disruptions added while the backskate initialization sequence plays out, so I'm kinda on your side here:
3. Finally, here's green - activley skating AWAY from the shooter as he scores
Not sure what the issue is here. Red on the other team could've gained possession, but it's possible the pass was charged up quite a bit. Either way, they disrupted the play and I don't see anything wrong here.
This is with 97 defensive awareness and gold quick pick. Slow pass, I'm backskating looking up ice, anticipating pass knowing it's gonna go through me but wanted to capture the video to show why you never aggressively risk cutting the lane.
The instant you're about to intercept the puck, you decided to trigger a body check. You can tell because your player is holding their arm in the body check animation as you turn around.
I made a video showing what holding a hit looks like. You cropped the original video so here's the extended version of my original play:
Vs what it looks like holding a hit. If you notice the stick hand is always down and the skating is ultra clunky (I suggest you try it yourself in free skate). Also if you try to pivot before holding down the analogue it turns into a wind up for a slap shot:
(To show what it looks like trying to pivot naturally with the hit, trying to hold hit during a pivot (slapshot windup) and then as best as I could replicate the video (which takes impressive timing and multiple stick movements).
There couldn't possibly be a hitting animation because I was clearly L2'ing waiting for the pass so it'd automatically be a wind up for a slap shot. In order to even activate that animation that somewhat replicates it you need pinpoint timing of pivoting, releasing L2 and then hitting and turning at the same time and even then the stick remains on the ice the whole time and not up in the air. On top of that, the location of the stick crosses the body to the opposite side and doesn't stay in front of you as displayed above. The animation for hitting also holds the loose hand over the center of your body right up against your chest, not extended out in front of the body about a foot. It's within inches of the jersey.
So your "proof" isn't proof at all. It's an animation of a failed puck pickup. If you can replicate this animation in free skate I'll be extremely impressed. If you can somehow cause the holding of a hit animation to lift the stick in the air I'll somehow believe you that my brain had a seizure and just started throwing hits for no reason while backing up to get in the lane of a pass with nobody around me.
For further proof here's the best comparison:
Vs
The big difference is the left hand being super low and stick position.
when I played D in college, laying down usually resulted in pucks hitting my solid body...thats just me though..
Watch it again, The puck goes under his body on the way down. When you laid down while playing D in college, was your body instantly flush with the ice the moment you decided to lay down? Or was there a period of time between when you decided to lay down and when your body was flush to the ice, that the puck could've travelled under your body?