Forum Discussion
What you're asking for is a full on simulation. That's just not what we're going for so some liberties are going to be taken. A player might not be looking right at a puck and still pick it up. That's because this is a video game. A real world player may have turned their head in that instance though. Another example is the stick phasing through objects. There are times this is intended. Without it, there would be bigger issues. We also have to consider if something is just too tedious and takes away from the overall fun. I get that fun is subjective. Everyone has a different idea of what that is. Making the game overly difficult to play isn't in our best interest though. That would satisfy a very small part of the overall playerbase. We're trying to grow the game and not restrict it to a very minority of the players that insist on a full simulation.
Thanks for all the feedback.
@EA_Aljo wrote:What you're asking for is a full on simulation. That's just not what we're going for so some liberties are going to be taken. A player might not be looking right at a puck and still pick it up. That's because this is a video game. A real world player may have turned their head in that instance though. Another example is the stick phasing through objects. There are times this is intended. Without it, there would be bigger issues. We also have to consider if something is just too tedious and takes away from the overall fun. I get that fun is subjective. Everyone has a different idea of what that is. Making the game overly difficult to play isn't in our best interest though. That would satisfy a very small part of the overall playerbase. We're trying to grow the game and not restrict it to a very minority of the players that insist on a full simulation.
Thanks for all the feedback.
I am not asking for a full on simulation. I'm asking for already available and working features such as vision and incidental contact to be tuned properly. I don't think having more reliable incidental body contact is "full simulation" and I don't think asking for the hockey equivalent of the OBJ catch to not have a 100% success rate is advocating for "full simulation."
I mean, I play NHL 20 Ajio haha. There's not even an option for "full stick incidental contact" like in 23 and 24 so I'm obviously not more concerned with "full simulation physics" than the general flow of the game being more comparable to real life hockey. I don't claim to be a "full simulation" guy, I don't want to play a full simulation game, and I don't believe me advocating for the game to be "more real" makes me a "full sim" player. I mean, the game as it currently plays by default is standing shoulder to shoulder with Wayne Gretzky's 3D hockey and NHL Hitz. So, to me "dialing back" the arcadeness wouldn't result in this game becoming sim, it would result in this game becoming a more balanced experience between arcade and sim.
Fun is certainly subjective. I find having a game that's both accessible and feels like the sport that's allegedly being portrayed is rather fun.
About NHL 24 General Discussion
Recent Discussions
- 5 hours ago
NHL 25 on PS4 and PS5
Solved27 days ago