dogheels
2 years agoSeasoned Ace
Game Tax
Curious. Can someone explain the reasoning behind taxing players that sell their player cards?
Edit: Moved thread to HUT forums. -CM
Would not putting a restriction in place such as the one now. Where there is a limit as to how much the market value of the card is worth. My contention with this is. Its a one sided tax. Buyer pays nothing. And the seller, more times than not takes a loss on the card, when they eventually sell it do to devaluation of market value. I do realise that players do try to buy low and sell high. But that's how a capitalistic society works. Just as an example. I bought a McDavid card several months ago for 350000 coins. I sold it two weeks ago for 190000, plus I was taxed 5% for the sale. So my total loss was 169500 in coins. Either Ea has to adjust this tax to align with value and devaluation or scrap it all together. Personally. It achieves nothing, except for harnessing the sellers who the majority of the times take losses.
And the problem with that is? You do realise that no one owns anything in this game. Its like a game of monopoly where you accumulate wealth and property but at the end of the game. You still have nothing. The selling and buying is up to the individuals making that transaction. If the buyer is willing to pay the price why does the game which owns absolutely everything. Need to exercise a tax. What about when you buy a card for say 200 000 and later on decide to sell it. Unfortunately as the market has changed so has your original cost. Now you are only able to sell him for 150 000. Plus the sales tax of 7500. Now your overall lose is 57000. This is a game. Not the damn Stock Market. Screw the tax.
There is no actual value in any of these cards EA puts out. In essence, you are playing with make believe cards which you don't own, and the game is treating this like there is actual value in it. The only value this game has, is when EA charges for packs with actual currency. And even then. The buyer owns nothing. Ea has no problem flooding the market with insignificant 70s and non prime 80s cards. But they hold back on the higher rated cards, in the dire hopes that eventually, the gamers will cave and actually buy packs. The game is about playing with the best team you can muster. Not about the worth. Its also why EA brings out different variations of player cards. Its all in the concept of garnering money as best they can. And pack openings is a true temptation, in helping make that happen. The game is all smoke and mirrors.