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I really appreciate the time, thought, and effort that you put into this, OP. You did a really good job of working this out.
That said, I don't think such deep controls belong in a game like EA's NHL. I think this is too complicated for a few reasons and would absolutely alienate players of which there are already very few of. For one thing, any control scheme that requires either a pro/elite controller or the use of the "claw grip" is likely a non-starter for EA. You can't expect your playerbase to adopt an entirely new way of holding the controller and you certainly can't expect them to be using any controller type other than the one that comes with the console.
That said, I feel like this would be right at home in a true hockey simulation-style game if one were to ever be made. Think of it like this (for all you skateboarders out there): your control scheme is like the skate game "Session" vs. the classic "Tony Hawk" games. Or even if you look at EA NHL as more equivalent to EA's Skate games, your "Session-style" control scheme is still way more complex than that.
Again, I really appreciate the document you made and the thought you put into this. I'm sure it would be a revolutionary way to play virtual hockey.
I appreciate your appreciation. Haha
I don’t see why these controls couldn’t co-exist with the current controls in the same game. I would have no problem using my control layout while others use “Total Control” or any other layout in the same game. It’s just a matter of how much control you wish to have:
-if you want more, then take on a layout like the one I propose, but do so knowing it’ll be more difficult to master.
-if you want less, then use Total Control and just have fun.
This way, everyone can get into the game as a beginner and have a lot of fun playing against newbies and experts alike. But as you get better and better, you can begin to add more and more control to your layout.
- KidShowtime18672 years agoHero
@ssoliz91 wrote:I appreciate your appreciation. Haha
I don’t see why these controls couldn’t co-exist with the current controls in the same game. I would have no problem using my control layout while others use “Total Control” or any other layout in the same game. It’s just a matter of how much control you wish to have:
-if you want more, then take on a layout like the one I propose, but do so knowing it’ll be more difficult to master.
-if you want less, then use Total Control and just have fun.
This way, everyone can get into the game as a beginner and have a lot of fun playing against newbies and experts alike. But as you get better and better, you can begin to add more and more control to your layout.Does this imply that users who want less control get the benefit of more CPU-assistance? People will just choose basic controls for the assist advantage.
- ssoliz912 years agoSeasoned Veteran
That is the implication.
I think, over time, a lot of people would see the advantage of having more control. Especially people that play the game daily.
If you’re a casual gamer, you don’t want to have to “train” to play a game.
However, geeks like myself don’t mind putting in a little extra practice to develop skills that give you more control.
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