I feel I've made a lot of points the last 5 years.. that being said I'll just reiterate the biggest one's that I believe would immensely improve the game..
Gameplay: dynamic/RNG/ editable goalie behavior. Currently goalies react and move the same ways.. this is why every year people find the "glitch" goals and use them the rest of the year. If goalies changed through the game based on where shooters are taking their chances, or if the game had an RNG window for how quickly or slowly they would react to movements it would help keep the longevity of the game. Editable goalie behavior could have us give attributes for how long they hold the post, their tendency to watch the puck carrier or their tendency to watch the other threats and stop the 1T. This would allow clubs to have their own goalie tendencies and position themselves best defensively to assist their goalie.
I think having more goalie training systems within the game and goalie rewards would also be very good for the game. In EASHL it's hard to find goalies and even harder to find good goalies. It's a thankless job!
I would also re introduce the training camp so new players can learn the game. No clue why this was removed..
Defense should feel more rewarding. I usually feel like the best defense is just positioning myself correctly and not pressing anything and I win. Typically the more I try to get involved using my stick and stuff the less I feel rewarded. Defense also just feels far worse than forwards. Forwards recieve T2T passes w/o looking while skating up the ice but a defensive player can be looking at that same pass and watch it go between his legs. Or just to the side of him. If he doesn't look (like the forward) it definitely goes by him. Why? The vision control on defense needs to be boosted. I would also suggest having more of an auto adjustment for DSS if we're slightly off when trying to knock the puck or bump a pass. Allow his defensive awareness to auto trigger a slight correction so that I don't feel using the DSS is such a risk when playing defense on a 2v1.
I've not played this game but from what I hear D to D 1T is rather broken.. probably needs fixed. Last year the hip check was pretty broken.. I'm not sure if this has been balanced at all?
Menus: these are SO slow. Loading into EASHL is slower than loading up a dynasty in NCAA on ps2. That is simply outrageous for a PS5. No other game (that I'm aware of) have menus this slow.
Lobbies: we keep hearing these are improved from the devs, but every year the player base rather unanimously disagrees..
Depth: WoC could add so much to keep the game interesting through the year.. first I would add a "career mode" within themode and get rid of ProAm. It would not have to be as in depth as 2K but let us build our guy and improve him. I would have seasonal caps. Season 1 you can get to 70ovr season 2 maybe 78. I would also have a player performance card. This would have lots of info on a player such as teammate grade(other humans he has played with can rate him), coach grade (the game rates his performance) whether or not they're in a club or if they're looking. Their tendencies, position, stats. This could help clubs identify guys and help players see what they can improve on. Couple this system with hockey training camp so it can suggest reviewing specific trainings. EASHL drop in should not have ranks or give XP, it should be used to have players find clubs. Club members should be able to spectate drop lobbies to find players. Threes should have club uniforms and should allow human goalies. This would be a far less stress free game mode for humans who want to learn to play goalie as so many goals go in anyway.
WoC career mode.. as mentioned before imagine this.. the mode opens up, you're out on the pond. The game asks you simple questions such as your preferred position hight/ weight/ name/ etc. you have to complete a small training. Next the game based on how you play what you should invest attributes in/ your zone abilities and stuff. You can then select these abilities and place your starting attributes. After this your trainer leaves and a scout talks to you. He was out at the pond looking at someone else (this could be a future teammate or rival) and he is with (your favorite team) you're an unknown player playing pond hockey but this scout will talk to the GM about signing you. You go to training camp and based on performance you go to ahl or NHL. You can play this mode to build your attributes up or play PVP. There does not need to be a big story.. maybe allow us to also control the moves our team makes similar to 2k. Maybe allow PVP mode to have a +1 ovr (or something) to our player for good play each season so that there is a reason to play each season and also people can't JUST max their guy playing offline. Maybe that +1 overall each season is only done by winning so many games or winning a cup with the team. It can be earned in ANY pvp mode. By game end a player could be a 90-95 or something but a player who plays all year could get to 99 or something.. or base this on attributes only and instead of the +1 ovr. It's just "X" attribute points. I would prefer all players come with the same faceoff attribute maybe a 85. This would allow centers to build their guy how they want w/o feeling they need to throw on that stat but also allow anyone to play center if a club's center isn't on.
Franchise should be online.. I know this has been discussed but we're still waiting.
HUT is not something I typically play but it seems people are quite bored with it. Maybe change up the system some? Start us with more options in the beginning, training cards from Madden were great to boost through the year, have salary cap modes for pvp so that were not all looking for the exact same cards and facing the same exact players every game.. the training cards in the game could just have season caps. Cards becoming worthless is a turn off.. lemme get a 68 ovr Steve Yzerman and through the year I can build him. Even if I have to sacrifice some cards for training points or w/e I need to do. I'd love to get the players I want/ like quickly and slowly build them. I just want my time in game to feel it was worth it, I don't play this mode because of how often I feel I wasted my time or how few guys I have any care for on my team..
This would be a great start.. I'm sure I could add a lot more..