KidShowtime1867 wrote:Again, the poke check mechanic pokes to where the puck is when the input is pressed. If a player times a reverse hit after the player has hit poke check, there's a high chance the poke check will miss. I don't see how this is a problem.
I saw you brought up that point multiple times and I'm not sure I understand it's relevance in regard of OP issue, maybe i'm missing something, let me know.
The way I see it, there is already multiple tools to protect the puck from a poke check. Only way "reverse hit" is effective at it as you pretend is faulty coding that should be corrected because, essentially the carrier let go of the puck to do the "reverse hit". It should result in an easy pick up for any opponent, if the poke checker is handcuffed in his previous poke command is more of a shortcoming of the current videogame, that wouldn't be an issue in real life.
Every players are allowed to stand their ground. But you cannot hit a player that doesn't have control of the puck, which is what happening when "reverse hit" is used. When used to shrug off hit it falls into the standing your ground criteria, that's realistic if balanced properly.
But when used against a player that didn't inputed a hitting command, it's probably a penalty. Same way if 2 players are racing for the puck, they can't hit or impede eachother until one gain possession. Sometimes it's hard to make the call in real life but it's really easy to sort in a videogame.
I honestly can't see how someone can defend the current state of "revese hit", while it should be called "throwing a body check while having the puck". It's not even hockey anymore.