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I genuinely don't have the energy to go through making videos knowing deeply that nothing would change anyways. I don't understand why so many people in the community comments on some things like passing in o-zone and pro difficulty being harder than superstars and all I'm seeing from you is " I don't have this problem".
I mean I don't get it. Seems like everything we say gets the same treatment of denial all the time even thought we're a lot to say the same things. Go see thrash tweet how to score 3 top shelf with Panarin, you'll see what people think of the pro difficulty.
Next time the menus are slow I'll try to make a video. For the interceptions by behind, I can't believe that it's tied with normal interceptions, it makes no sense. In real life, a puck can pass super close to a player without him able to intercept it but it seems like in that game the players have a 4 meters hit boxes and every passes that goes in that radius is intercepted. I can deal with it if they're facing the puck. But interceptions from behind should be inexistant at all. Make the ice bigger if you're not able to work on the hit boxes.. I don't know.
I genuinely don't have the energy to go through making videos knowing deeply that nothing would change anyways. I don't understand why so many people in the community comments on some things like passing in o-zone and pro difficulty being harder than superstars and all I'm seeing from you is " I don't have this problem".
This is why video is so crucial. We need to see what you are experiencing. Not everyone plays the same. What is easy for some, is difficult for others. There are different sliders at play, different players with varying attribute ratings, people use different strategies, etc.
So much change happens as a direct result of community feedback. I get that we don't always make decisions that reflect the community's desires. However, so many things have changed due to your input. Saying nothing changes because of this is highly inaccurate.
The 3 top shelf goals issue is different. That's not passing in the O zone. That's a specific objective related to that specific moment. I've also relayed that feedback to the team. It's possible the difficulty is unintentionally too high. We'll have to wait and see what happens.
I'm not confirming that behind the back interceptions are using the exact same mechanics as normal interceptions. I'm giving some additional insight into why fixing one thing can make another worse. In cases like that, it's going to take more time to properly resolve. If there truly is an issue there to begin with. That hasn't been confirmed.
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