Be A Pro attribute balancing
I made a long post about Be A Pro that I stand by, but realize the changes I outlined have no shot of being added to this year's game via patch because they would be too complex and time-consuming.
So instead I'll ask for four simpler changes that I hope you can pull off, in order of priority.
1.) Add Balance to the list of attributes that is affected by player energy level.
2.) Make it so that once you unlock an X-factor it is permanently unlocked and useable. (Currently, when you reach 89 Acceleration and unlock tier 2 Elite Edges, when your energy dips after a game, your Acceleration dips below 89 and re-locks the X-Factor ability and forces you to repurchase it.)
3.) In the Trait system, remove the 5000XP nodes, and instead have every branch end with two 4000XP, 4TP cost nodes. This would be better balanced and allow you to actually reach the thresh holds to unlock higher levels of many X-Factor abilities, which are currently unattainable.
4.) Diversify and rebalance the salary perk. Change a few of the cheap ones that currently give +1 Speed to instead have one give +1 Acceleration and the other give +1 Agility. Diversity and better balance. And change some of the existing Strength perks to instead give Balance. (Since there are currently no Balance salary perks and Strength both starts higher and increases on its own in years one and two.)
Hopefully my fellow Be A Pro players will agree with me on these.