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KingsniperE06's avatar
KingsniperE06
Rising Rookie
3 months ago

Cowardice: The Name of the Game

It is way too easy to play like a coward and get away with it. The constant resets, the lack of hitting, especially in tight, and the inability to bump anyone has led to a game with less passing than ever before, and a game where going end to end is the best way to score. It's a travesty to the sport of hockey. T

he defensive AI act like cowards too, and it's very clear that the reason is they don't know what to do. they don't help cut off lanes, even if you manually move them there, and they skate backwards from loose pucks that you knock away. Doesn't help that the player switching is broken and has been since NHL 23. 

First clip is an example of a player who is able to skate in circles with no skating debuffs whatsoever. Skate face first into the boards and explode off it with all momentum kept? sure. when I bring malar down to cut off the wall and switch so I can double team, Makar just backs off and lets the guy walk in. 

Second clip is an example of BS going both ways. For me and against me. He brings the puck in with Caufield and holds it on his forehand. I, with 6'4", 225lb Tom Wilson, attempt to bump him from the FRONT, and he STILL holds onto the puck. Cole Caufield is 5'7" 160lbs. That alone is a joke.

Then, as I go up the ice with Byfield, i execute a kick deke into traffic. after multiple attempts by the AI to pick up a puck that should have been easily obtainable, a player on the other side of the dogpile retrieves it and scores. As long as you keep skating north you will generate chances and goals, even if you lack any understanding of hockey strategy. Compared to last year in HUT Champs, pass attempts per game have dropped ~35% by my count. I assume this is because the normal passes stop all of your players momentum, and for the first part of the year saucer passes were broken, meaning it was easier to just go end to end every rush and score. There is almost 0 incentive to pass the puck unless its a cross crease, and that's only amplified by the fact pass targeting ALSO broke in 23 (Attachment 3. notice how my vision is towards the point man but the pass targeting is trying to drag it to the far left guy)

If you play a game notice how passing percentages are threw the roof. That's not because people are getting better at passing, its because they only pass in the most open instances possible and are passing less as a result. 

There's a reason why everyone's leading point scorers are their defensemen (usually Coffey/Makar) and its because they get their momentum and even if you play a perfect poke or hit there is a decent chance they'll either slip off the hit and or end up with the puck on the other side of the poke (because poke checking slows you don't, lessening your momentum and therefore the strength of the poke relative to their speed). Also, the fact that players REFUSE to get off the ice when tired leads to poor line changes that create these man advantage breaks.

Defensively? Even worse. Because player switching is bad, no one player switches, and the AI is too intimidated by a tight defensive box that they refuse to skate through checks to open up near and around the slot.

 I am fairly convinced that the ONLY reason why these things are issues is because the people who make this game aren't good enough at the game to figure out the problems with it. That's not intended to be an insult, but rather the reality of a company as big as EA, where people aren't always working on games where the sport is their passion.


I just think it's sad that in a game like hockey our 1v1 experience has been relegated to a game where everything LITERALLY feels likes its 1v1, with 10 spectators

2 Replies

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    2 months ago

    First clip is an example of a player who is able to skate in circles with no skating debuffs whatsoever. Skate face first into the boards and explode off it with all momentum kept? sure. when I bring malar down to cut off the wall and switch so I can double team, Makar just backs off and lets the guy walk in. 

    Where in this first clip are they exploding off the boards with momentum? I'm not seeing that happen. You switched to Makar, then faced away from the play and switched to another player. You could have switched to Makar earlier and stayed more in front of the carrier. They could have been hit or pinned against the boards. You're giving them the time and space to spin and force you to scramble to cover them.

    Second clip is an example of BS going both ways. For me and against me. He brings the puck in with Caufield and holds it on his forehand. I, with 6'4", 225lb Tom Wilson, attempt to bump him from the FRONT, and he STILL holds onto the puck. Cole Caufield is 5'7" 160lbs. That alone is a joke.

    Then, as I go up the ice with Byfield, i execute a kick deke into traffic. after multiple attempts by the AI to pick up a puck that should have been easily obtainable, a player on the other side of the dogpile retrieves it and scores. As long as you keep skating north you will generate chances and goals, even if you lack any understanding of hockey strategy. Compared to last year in HUT Champs, pass attempts per game have dropped ~35% by my count. I assume this is because the normal passes stop all of your players momentum, and for the first part of the year saucer passes were broken, meaning it was easier to just go end to end every rush and score. There is almost 0 incentive to pass the puck unless its a cross crease, and that's only amplified by the fact pass targeting ALSO broke in 23 (Attachment 3. notice how my vision is towards the point man but the pass targeting is trying to drag it to the far left guy)

    In this clip, you take over Zidlicky and go for a poke check when they're out of reach. You switched to Wilson and went for a hit. Not a bad idea. Caufield protects the puck  when pulling it to his backhand and it's at relatively low speed so the impact is going to be weaker. Not saying I don't agree with you though. I think the hit should make a bigger difference here. Regardless, a poke probably would have knocked it away. Still, you cause the turnover and end up scoring.

    As far as the bumps go on the way, you were in the better position to pick it up. They initially miss a hit so there's a player out of position that can't do anything. The next defender goes in to DSS. Looks like they knock the puck loose, but can't pick it up due to recovering from the poke. Plus, your player is in better position to corral it. Then, the next defender gets in your way and you lose the puck. Where your teammate can easily pick it up. So, there's a lot more going on here than just a failed hit leading to a goal.

    Can you show me where normal passes are stopping all your player's momentum? That's not something I've experienced so far.  As far as just having to go north to generate goals, as you can see, it didn't work out for your opponent in the second clip. And, they could have been stopped in the first one. You still forced them to take a bad angle shot and get a stoppage though.

    If you play a game notice how passing percentages are threw the roof. That's not because people are getting better at passing, its because they only pass in the most open instances possible and are passing less as a result. 

    Isn't this what you should be doing? Maybe people are finally realizing that forced passes often lead to turnovers. Now they're looking for open lanes. So, it makes sense you'd see more successful passes. They're finding those open instances instead of just making the pass and hoping for the best.

    Defensively? Even worse. Because player switching is bad, no one player switches, and the AI is too intimidated by a tight defensive box that they refuse to skate through checks to open up near and around the slot.

    To be fair, I've probably only played 40ish games outside of WoC. Regardless, player switching worked the same as it has for years. I have little issue with it. So, it would be good to get some video showing where player switching is consistently not working as it should be. Of course, there's going to be the one off instance where you get an unintended player. But if it's truly got a problem, we need to see that happening so feel free to get a video of it.

     I am fairly convinced that the ONLY reason why these things are issues is because the people who make this game aren't good enough at the game to figure out the problems with it. That's not intended to be an insult, but rather the reality of a company as big as EA, where people aren't always working on games where the sport is their passion.

    You're going to find varying degrees of skill with everyone. There are people here that are highly skilled and others not as much. The team behind this game certainly has a passion for the sport. Translating that passion to a video game where there are many different types of players is no easy task. We can't just appeal to one type of player. There have to be elements for both casual and hardcore sim players to enjoy.

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