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I appreciate the explanation of what you think went wrong, but it really doesn't matter. This happens constantly in game. The cpu defensemen simply lacks the speed to keep up. You can see it in the video. Yes, the defenseman moves laterally to adjust to which forward it wants to pick up, but when he's skating down the ice, the speed difference is the obvious factor. The cpu defenseman simply can't keep up.
This is after he's moved laterally and lost all positional advantage. He's turned and gathered speed skating in a straight line.His speed didn't allow him any chance to keep up with the rush leading to an easy backdoor tap inThere's 2 glaring issues in the video (well 3 if you count my players inability to make a play on the loose puck in front of the net that led to this)
- The AI gives up positional advantage by making nonsensical lateral movements
- The AI does not have the speed to keep up with the attacking players
The AI had a 30-40 foot headstart back to the defensive zone, Nullified that head start with lateral movement until the attacking players were neck and neck, and then got torched by their straight line speed.
DBacon123 wrote:I appreciate the explanation of what you think went wrong, but it really doesn't matter
That's a very collaborative approach to feedback!
DBacon123 wrote:The cpu defensemen simply lacks the speed to keep up.
To keep up AFTER a galringly obvious mistake by the offense to be behind all 3 opponents...
DBacon123 wrote:but when he's skating down the ice, the speed difference is the obvious factor.
Because he's back skating and the other players are skating forward....
DBacon123 wrote:The cpu defenseman simply can't keep up.
Finish that sentence though..... "Can't keep up after a glaringly obvious O-Zone mistake by the forwards"
DBacon123 wrote:The AI gives up positional advantage by making nonsensical lateral movements
Nonsensical? My dude... there's 3 players skating him down.
DBacon123 wrote:The AI does not have the speed to keep up with the attacking players
.... after a glaringly obvious mistake by the forwards, yes.
DBacon123 wrote:The AI had a 30-40 foot headstart back to the defensive zone
Skating backwards
DBacon123 wrote:got torched by their straight line speed.
That they were able to generate due to a glaring mistake by the offense, allowing them to generate straight line speed through the neutral zone completely unimpeded.
Like I said before, it's not perfect. I'm not saying you're wrong exactly. But in the name of pure balance, you refusing to acknowledge how your offensive play contributed to their goal is only a disservice. I also actually think my feedback and everyone else's here matters very much.
- PlayoffError5 months agoHero
KidShowtime1867 wrote:
Skating backwards
Which raises the question of why the AI is skating backwards from the get-go in that situation. If I'm in the AI's position with no reasonable way to slow down the oncoming rush I'm turning around and hustling back towards my zone to prevent the offence from getting past me. The best you could hope for there is to be in position in your end to hopefully keep the puck carrier to the outside and slow down or take away a passing play to give your back-checkers a chance to catch up. It would be nice if the AI could recognize the situation and react more appropriately.
- KidShowtime18675 months agoHero
PlayoffError wrote:
Which raises the question of why the AI is skating backwards from the get-go in that situation.
Bingo! Like I said - this scenario could be improved but the implication that the entire play was the fault of poor CPU play is just not accurate.
PlayoffError wrote:
It would be nice if the AI could recognize the situation and react more appropriately.
Agreed 100% however, the failure of the players NEEDS to be acknowledged otherwise you're fostering CPU AI abilities that would absolve players from applying too much pressure in the O-Zone.
For 3's, this is particularly important.
- DBacon1235 months agoSeasoned Adventurer
KidShowtime1867 Did you even look at the screenshots? You clearly watched the video… the ai defenseman is not back skating the entire play. The screenshot I just posted the ai has already turned around and is skating forward. I don’t know why you’re trying to say he’s skating backwards. He’s clearly not. You’re being entirely disingenuous with your argument.
I’ve played hockey for a decade. There’s literally no reason that this should have been a 2-0 against the goalie. It’s absolutely wild to argue otherwise. Nobody expects the game to be perfect. What I expect is that trying to generate offense wont lead to an easy goal for the other team because the ai is a literal pylon on defense.
We generated two high danger cross ice one-timers off great passing plays and cycling only to get scored on off the rush. This is how every game of 3s goes with an ai defenseman. A team with quadruple the ToA and 3x as many shots will end up losing off 5 rush goals where the defensemen might as well be off to lunch. The mode is beyond busted with an ai defenseman.
Im not ignoring the fact that 2 players got caught behind there 3. If that is the reason why the defensive ai logic completely breaks down than it needs to be fixed. The ai is sitting back. It’s not contributing to the offensive play. You should be able to play aggressively with the caveat that it may lead to a 2-1 or 3-1 the other way. But that’s a hell of a lot different than a 2-0 which is basically a guaranteed goal against with 0 effort.
- Jammalammalam5 months agoSeasoned Veteran
Don't worry. There are actual 3's, 5's, and 6's players that realize the CPU has been at a disadvantage for what feels like the dawn of time. No play that you do, save for keeping one of the forwards all the way back to ALWAYS cover the D will work. The problem is that this game has been forward centric for a long while now, and they keep adding tools for players to act and move faster, but the CPU, especially the CPU D, doesn't have the tools to keep up with a 4'9, 33 pound forward rocking Wheels, Elite Edges, and Ankle Breaker. The CPU is not coded to turn around to match the attacking players speed, nor do they seem to hustle as the player skates a straight line right by them.
In these situations, you have to play the wrong way as two forwards trying to put the puck in the net with one forward needing to play D while the CPU covers absolutely no one. The shortfalls of having a competent CPU is not your fault.
- KidShowtime18675 months agoHero
Jammalammalam wrote:
There are actual 3's, 5's, and 6's players that realize the CPU has been at a disadvantage for what feels like the dawn of time.
I've been playing EASHL since NHL 09. I consider myself an 'actual' player. The major difference is that my team and I have adjusted to the AI teammates when we have them. We get them. We don't lay the fault of all our problems at their feet. We've learned to work with them. Yes, we get burned by them now and then but we dont' make a federal case about it. We chalk it up to mistakes that humans would make sometimes, we adjust and we move on.
Jammalammalam wrote:
In these situations, you have to play the wrong way as two forwards trying to put the puck in the net with one forward needing to play D while the CPU covers absolutely no one. The shortfalls of having a competent CPU is not your fault.
This is wrong think my dude. If you are positionally sound and conservative in 3's, your CPU D will play lights out. There's a reason why people come in here every single day and say things like "the other team gets better Ai than us". It's like yea buddy- because there are a lot of skilled players out there who know how to play in such a way that it gets the most out of their A.I.
- KidShowtime18675 months agoHero
DBacon123 wrote:
the ai defenseman is not back skating the entire play
I didn't say he was?
DBacon123 wrote:
I don’t know why you’re trying to say he’s skating backwards. He’s clearly not. You’re being entirely disingenuous with your argument.
Then what the heck is this


DBacon123 wrote:
I’ve played hockey for a decade. There’s literally no reason that this should have been a 2-0 against the goalie.
Your real-world hockey experience means nothing. This is a videogame. 3 players were able to gain straight line speed while your defender had to make lateral adjustments and ultimately lost the foot race when transitioning from back to forward skating. Yes, there was a mistake by the D man do not be forward facing earlier trying to match their straight line speed but you're ignoring the fact that 3 players were able to skate completely unimpeded in a straight line through the neutral zone.
DBacon123 wrote:
We generated two high danger cross ice one-timers off great passing plays and cycling only to get scored on off the rush.
Does this not happen in real life?
DBacon123 wrote:
Im not ignoring the fact that 2 players got caught behind there 3.
You are though. Right above me, you said "There's literally no reason that this should have been a 2-0 against the goalie"
DBacon123 wrote:
You should be able to play aggressively with the caveat that it may lead to a 2-1 or 3-1 the other way. But that’s a hell of a lot different than a 2-0 which is basically a guaranteed goal against with 0 effort.
It was a 3 on 1 my dude! But again - because the forwards were too deep and too agressive, you paid the price. Do you forgot your playing 3's and these types of plays are exactly why the mode was introduced to the real NHL?
It sounds like 6's might be more your style.
- DBacon1235 months agoSeasoned Adventurer
KidShowtime1867 All you're doing is illustrating exactly what I described happened...
- He had a 30 foot head start back to the defensive zone. At this point, sure it's a 3 on 1... which happens all the time in 3v3.
- He backskates and moves laterally until his positional advantage is wiped out. He's now neck and neck with the attackers (THIS IS AWFUL LOGIC)
- He turns around and skates FORWARD just after they cross the red line
- He fails MISERABLY to keep up with the speed of user players. The don't just torch him. They have a 5-6 ft lead on him by the time they get to the netfront. (THIS IS A BROKEN SYSTEM)
- The ai defender eroded his positional advantage and got torched by the user speed in forward skating speed.
Again, you're being entirely disingenuous coming up with reasons why this isn't a problem. It's a breakaway fest in 3s with a cpu defender. This isn't some new thing. It has been like this for years. The AI logic is busted and the AIs speed isn't fast enough for fair gameplay. My real world experience does matter because you seemingly insinuate that it's logical for a defender to give up a 2-0 because the user players got caught deep and the play started as a 3-1. This defender would never touch the ice in a 3v3 environment again if this were the real world.
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