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t5u3pnik00z9's avatar
t5u3pnik00z9
Seasoned Adventurer
1 month ago

Defense is a joke

Can't stick lift, or poke check reliably.

Reverse hitting somehow works against poke and stick lifts as well... 

What tools are we left with??

I play with and against top clubs. The best you can do is keep the skater to the outside. Defense is an absolute joke this year. Ruined it entirely. 

But hey at least forwards can somehow skate sideways on skate blades that are perpendicular to the ice. That's really cool.

Worst NHL game in years and that is saying something! Not purchasing next year for the first time in 15 years. Enough is enough. Can't even get lobbies working properly. In drop in I hear random people from random lobbies half the time. 

The game is so broken. Developers must have no pride at all in the quality of their work.

30 Replies

  • YWizKd's avatar
    YWizKd
    New Adventurer
    1 month ago

    If that is the case tho the game shouldnt have been $130 thats way too much especially if its not gonna be authentic even though before this game was release lots of trailers put out from EA said this game was supposed to be better then then nhl 25 game, they said they prided the fame on authentication, it was supposed to be a big upgrade, which i don't feel it was , lots missing and lots taken away in the game that should have stayed in the game!

  • YWizKd's avatar
    YWizKd
    New Adventurer
    1 month ago

    I first had a problem with poke check but i realized im not doing it properly but it stick could use some tweaks but stick lift needs improvement, also playing in franchise mode the cpu intercepts way more pucks the i can, i feel like the defense IQ is off for that also their are lots of moves/dekes are aren't shown in the controllers setting that you xan figure other people posting on youtube all dekes and moves should be on the controller page of the game lots missing and very very to do some dekes,

  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero+
    1 month ago

    I'm as honest as they come.  I can say something works great while also pointing out things that need improved in the area.  Lots of people claim they play top teams or are on top teams but you know when you play those top teams because they literally dominate games even with bad bounces happening from time to time.  Lots of the real top teams just do scrimmages against each other to avoid the player pool of what they deem as a waste of their time.

    I've given my feedback and lots of your feedback to the devs and if they choose to use it that is up to them.  I can't force anything to happen, but what I can do is play the game given to me and use what is given to me.   I don't even use the LT-ing that others have adopted and honestly it is a crutch to me not using it.  I had hopes they would actually fix it but alas still no fix in sight.  And yes they do want to fix it without breaking other stuff.

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    1 month ago

    We all need accountability with how we play. Many will blame the game when things don't go their way. I will always be up front about the game having it's issues. It's far from perfect. I have many of the same frustrations as the rest of you. However, when someone makes the claim the game is broken, we need to see what is making them think that way. I personally have very little issue with poke checks. They work quite well when used correctly. Sure, they could use some tweaking. They aren't in the unusable state that many claim though. I'll definitely agree that stick lifts need improving.

    If this is how developers/moderstors and engineers think then we are so screwed

    Developers have not commented here so I'm not sure why you feel this way. Kid has his opinion and I have my own. Just like others here are expressing their thoughts. We're not always going to agree. When it comes down to a game as highly competitive as this one, many are going to have a hard time being accountable for their play. When it's the game's fault, and we have video proof of that, I'll be the first to admit it. As I have done in the past.

  • LimJayhee's avatar
    LimJayhee
    New Traveler
    1 month ago

    If this is how developers/moderstors and engineers think then we are so screwed 😬, blaming people who all have shared sentiments is extremely counter productive and goes against any logic. Its not just this guy either but other mods too who defend this game while cherry picking what they want to read and respond back to. 

  • SzuperSkillz's avatar
    SzuperSkillz
    Rising Vanguard
    1 month ago

    Note that you are playing against a human, it is completely different from playing against a AI. A completely different world.

  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero+
    1 month ago

    I don't think defense is in a terrible spot either and I'm only using a 5'10'' 160 PuckMovingDman.  I don't do hitting and simply rely on poke checks and positioning.  The stick lift I do feel is unreliable at times.  If anything it feels slightly delayed on the reaction of them.  But I also feel like the mechanic of a stick lift needs reworked to have more of a lift their stick and slide the stick under to take the puck away more properly.   And I do agree the reverse hitting off a poke is crazy but they want to sell people on using unstoppable.

    But overall in my eyes 6s is a team defense game where each person needs to do their job in order to keep the opponent nullified.  And yes the LT can be stopped with great positioning but is also something that needs removed from the game.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    1 month ago
    t5u3pnik00z9 wrote:

    I have already seen your montages. I could do the same thing. It does not prove a thing about consistency. You are quite literally the only person I have seen say that D is in a good spot this year. 

    It proves you can play solid D if you take the time to learn the nuance. 

    t5u3pnik00z9 wrote:

    I play with and against some of the best. Not one person has echoed your sentiments. 

    Any attempt to say something positive about this game tends to trigger a small but extremely hostile segment of the community. There is a subset of users who appear to spend an inordinate amount of time raging about the game and aggressively targeting anyone who doesn’t share that negativity. I’ve recently seen Reddit threads where people were openly harassed—and in some cases doxxed—simply for saying they enjoy this year’s release.

    These individuals often position themselves as the ultimate authorities on hockey, convinced that their opinions are the only ones worth hearing. They believe decades of “real-world hockey experience” should automatically translate into dominance in a virtual simulation. When that doesn’t happen—particularly if they fail to adapt to gameplay changes from one year to the next—the response isn’t self-reflection, but defensiveness and misplaced anger directed at the game and its developers.

    Each year, I deliberately take time to learn and adapt to the changes, and it consistently pays off. I also try to help others by sharing clips and practical tips to improve their play. Unfortunately, that effort often results in public attacks rather than constructive discussion. Ironically, many people reach out privately to say they find the advice useful, but are reluctant to say so publicly because they don’t want to become targets themselves.

    t5u3pnik00z9 wrote:

    I suppose you would also say the lobbies work great for ya too, and the reverse hitting is totally realistic and makes sense, and the jittery side skate exploit is just awesome true hockey and also in a good spot! 

    I've come out against the lobby system a lot. Reverse Hitting can be easily defended against. "Jittery side skate" is likely referring to LT - which I've also said needs to be removed. However, it can also be defended against. 

    t5u3pnik00z9 wrote:

    I could collect some montages exactly like yours, looks like some are from the same game against the same players trying the same thing. Or on the contrary, a million montages of the 9/10 times that those exact plays do not work at all.

    Then do it. And yes, sometimes I grab clips from the same game because I can play defense that consistently. When someone comes here saying something "doesn't work" - I'll keep that in mind when playing my evening games and capture clips that demonstrate something does in fact work, or I'll capture a clip of a bug. I don't need to play 20 different games to prove something does or doesn't work. I can do it multiple times in a single game, and that's why you often see a sequence of clips showcasing the same opponent. 

    t5u3pnik00z9 wrote:

    Also those fwds do not look very good

    Just stop. This is the same argument everyone uses when I prove, with video, that defense works in this game. If you want to play some EASHL, DM Me and I can demonstrate this for you. I'll gladly play with you on a team, or against you in some fashion - whether it's OVP or by a private EASHL match. Either way, I will gladly demonstrate for you how things work.

    t5u3pnik00z9 wrote:

    So in short: I'm glad it's somehow worked out for you, but you are one of very few who feel this way. 

    I’m one of the few who doesn’t default to feeling victimized when an in-game sequence doesn’t go exactly as expected. When I make a mistake, I take the time to understand it and adjust, rather than running to social media or forums looking for validation. If I see a particularly egregious bug, I'll capture and submit the feedback. That approach has allowed me to build a very strong defensive foundation, and I’d have no issue playing with or against any team in EASHL to demonstrate it.

    t5u3pnik00z9 wrote:

    Have you ever lined up for what should be a nice easy poke and somebody reverse hits a POKE CHECK?

    Are you not aware of the vulnerability you create when you skate directly at a player and rely on a poke check? That’s the nuance I’m referring to. Players in this mindset often treat their decisions as infallible because of a perceived “hockey IQ.” It’s important to remember that this is a video game, not real hockey, and it requires adapting to the liberties the game takes with reality. If you don’t, every bad bounce or sequence that doesn’t go your way will feel like a personal injustice rather than part of the system you’re choosing to play within.

    t5u3pnik00z9 wrote:

    No offense but you have no credibility here because you are a contrarian. If I told you the sky was blue you would argue its green. I've seen your posts and responses to others. Sometimes I wonder if what others say is true and you are somehow directly involved with EA or something.

    No offense taken but disagreeing with popular opinion isn’t the same as being contrarian for its own sake. I’m not arguing to provoke reactions. I'm literally just trying to provide insight that people can use to get the better outcomes in scenarios that they feel (or have been convinced) they have no control in.  I share perspectives based on how I approach the game: adapting to changes, learning from mistakes, and understanding how the systems actually behave.

    If that perspective doesn’t align with yours, that’s fine. But dismissing it as bad faith, or conspiracy doesn’t move the discussion forward. I’m here to talk about gameplay and mechanics, not to win arguments or defend a developer.

    Regarding any supposed involvement with EA: I’ve been active in their communities for decades. I participated in the original GameChangers program when it launched out of the Tampa studios in 2009, which included attending multiple Community Days for EA Sports MMA, EA Sports UFC, and later the EA Sports NHL series. In 2011, I was approached about moderating the old NHL forums and continued visiting the studio to provide feedback through 2018.

    Since then, my involvement has been limited to participating in forum discussions—sharing information, offering tips, and correcting misunderstandings about how game systems actually work. I don’t hesitate to push back on objectively incorrect claims, not to antagonize anyone, but to help people identify habits that may be contributing to their frustrations.

    That approach inevitably leads to friction with users who are unwilling to consider that they might be mistaken. My intent is to improve understanding, not to attack individuals. I can’t control how people react when presented with evidence or examples. Some players take the information, adjust, and improve. Others continue to argue, insist the game is fundamentally broken, and never engage with the underlying nuance that would make them more effective competitors.

  • t5u3pnik00z9's avatar
    t5u3pnik00z9
    Seasoned Adventurer
    1 month ago

    I have already seen your montages. I could do the same thing. It does not prove a thing about consistency. You are quite literally the only person I have seen say that D is in a good spot this year. I play with and against some of the best. Not one person has echoed your sentiments. 

    I suppose you would also say the lobbies work great for ya too, and the reverse hitting is totally realistic and makes sense, and the jittery side skate exploit is just awesome true hockey and also in a good spot! 

    I could collect some montages exactly like yours, looks like some are from the same game against the same players trying the same thing. Or on the contrary, a million montages of the 9/10 times that those exact plays do not work at all.

    Also those fwds do not look very good. I can play great D against crappy forwards all day even with the lack of functioning tools. Of course even then some forced cross creases will inevitably get by despite how good my position is etc. 

    So in short: I'm glad it's somehow worked out for you, but you are one of very few who feel this way. 

    Have you ever lined up for what should be a nice easy poke and somebody reverse hits a POKE CHECK? I suppose that's just working fine for ya and you see that the NHL all day eh? Or you like the new fighting noises? 

    No offense but you have no credibility here because you are a contrarian. If I told you the sky was blue you would argue its green. I've seen your posts and responses to others. Sometimes I wonder if what others say is true and you are somehow directly involved with EA or something.

  • I like defending this year. Poke check is meant to disrupt possession, not change it. Stick lift requires more intention rather than using it to bail you out when you've lost the puck and your position. Defensive Skill stick can be used to cause puck disruptions that interfere or otherwise prevent quality shots and passes. Nobody ever mentions this nuance around here. 

     

     

     

    Love the stick lift here

    Use DSS to interrupt a one-timer

    There are a lot of tools at your disposal once you break free from the belief the position is limited. 

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