WOC Grudge Matches
This isn't a major problem with the game, just a bit of a personal pet peeve. Could we get some balancing of the bonus X-Factors that get added during a grudge match? The devs have already acknowledged that some X-Factors have more of an impact than others by making the more impactful ones cost a lot more to equip. It would be nice if the bonus X-Factors in grudge matches were at least somewhat cost-equivalent. More often than not one team gets a high-end X-Factor ( Truculence, Quick Release ) while the other team gets a low-impact one. It's not as big a deal in 6v6, but if you're playing 3v3 and the McDavid on the other team suddenly also has elite Truculence it gets a bit silly. Personally, I'd remove the bonus X-Factors entirely and just keep the match history aspects of grudge matches, but I doubt that's an option.33Views4likes4CommentsPossible to fix X factors?
I think most of us agree X factors are pretty poorly implemented, and it's only gotten worse. The idea of incorporating them isn't bad imo.. but what we currently have and the level of difference they make is too extreme. Ankle breaker- imo not xfactor should make the opponent worse. If i don't get tricked by a deke why would my skater be forced to? If we want a deke ability then just boost dekeing and open up the window for lacrosse goals. Backhand beauty- this is already a great ability without added speed on backhand shots. This boosting accuracy on shots and passes off the backhand IS exactly what an Xfactor should be, it boosts something that attributes can't and separates skaters with it from skaters without it. It will fit some playstyles but not others. Big Rig- honestly never used it.. Big Tipper- Someone without the xfactor can already tip extremely well. An Xfactor needs to differentiate. In NBA 2K they have a rebound ability that can tell you where a loose is going to go. Maybe this needs to be mixed with that eclipse ability but have an indicator saying exactly how much we are blocking the goalie vision then maybe a green cone showing where we are set to tip. Born leader- never used it Elite edges and Wheels- there are already attributes for these.. increasing speed, agility, and acceleration is just always going to be too good. The devs knew that in the last game, then forgot? Hipster- good, balanced, differentiates a player. No contest- good, balanced, differentiates a player. One T- differentiates.. maybe a little on the high end of effectiveness though? Pressure+ - this would be okay if players didn't just skate in and throw it on net and get the meter so high. I would get rid of this. Quick pick- good, balanced, differentiates a player. I think this could use a boost. I feel like I get less interceptions when I have this on and see more deflected passes instead. Quick release- just like with speed, this is just going to be too good. No way for this to be balanced. Shot power is already an attribute. This is unnecessary. Rocket- similar to ankle breaker, having abilities that make another player worse (in this case the goalie) is bad.. also rebounds are already too good. Offensive players are just holding up on the right stick hoping to get one, and they will be drawn into the puck, while D has to get to it first. Second wind- endurance is already an attribute.. doesn't differentiate.. bad. Send it- honestly I don't hate this one.. Spark plug- why would it give a speed boost after a hit? What player in hockey gets a boost to speed after a hit? Stick em' up- good, balanced, differentiates a player. Tape to tape- good, balanced, differentiates a player. Truculence and unstoppable force- both far too effective. Truc players stay down for too long, auto targeting too effective, window of time to make a hit after they get rid of the puck is too big. I'm fine with the ability existing, but just give a targeting buff we have attributes for hit power, maybe also add some type of alternative animation unique to truc users / players with high enough discipline that keep them from boarding or something. Unstoppable force, I've seen players run around reverse hitting people over and over.. they try to poke or just get into position and get hit.. I can understand if the player they're doing this to is a 5'10 160 sniper it would still look a bit silly with how it currently works but if they're making contact totally cool with reverse hitting working.. I would remove the ability for anyone without the xfactor and make it very sitautional/ only use it vs smaller players for people who do have it. They tried to balance these by using points.. but when they added EA builds, and grudge matches we see how that isn't the fix. They are supposed to differentiate players but everyone is using the same small handful of these even with the points added. I know EA needs xfactors in all their games, and NHL only has so much they can do to differentiate players. We gotta get rid of game breaking xfactors and unbalanced ones even if it means having less.. Xfactors to consider? Enforcer- the option to fight is given when when the opposing team takes a penalty against their team, they get a boost to fighting, if they win the fight not only will their team gain energy but the opposing team loses a significant amount due to a drop in morale. Currently enforcers can't even be enforcers. (This being said I also think clean hits should NOT mean we can be forced into a fight, if female characters can't fight, allow me to have my male character not fight) Refresh and reset- having this xfactor will slightly increase stamina of team when taking a draw in offense or defensive zone, it will also significantly reduce the pressure meter/ get rid of full pressure when taking the draw in the defensive zone (if not after an icing call) DSS master- no speed penalty when using DSS, very low chance of penalty when poking stick out/ sweeping the DSS. Human shield- defensive player will get in front of a high danger shot if in the vicinity of its path. Loose puck psychic- shows best angle to retrieve any loose puck, including rebounds (this would be a line on the screen) Deke on a dime- if you successfully pull off a deke you get a limited time boost to agility and acceleration. Back net magician-faster speed on lacrosse goals and bigger window of success, more speed on passes/ and some auto sauce when passing from behind the goal line. Rat- if hit after the whistle there will be a penalty. This player can hit others, pester, shoot on opposing net without having to answer the bell or getting a penalty of their own. If someone challenges them to a fight they can choose not to answer and have the other skater sit for enticing it. Just think about the different NHL strategies or the different archetypes in the NHL and what skills those would entail.8Views0likes0CommentsReverse hits are a bit OP
This might just be a personal gripe as a defenseman, but they make playing defense impossible. I understand if you're going in for a hit and they do the reverse check, But I don't hit really, and they're still able to do it to me. It makes it so you can't gap up on your check at all. It makes it so you can't Gap up on your check at all. If I go to make a poke check I can be reverse hit? Why? In most instances, I'm not even trying to go for a hit or a poke check, I'm just skating into their body position gain control of the puck. Which is what you're supposed to do. If I have Superior positioning you're not supposed to have a get out of jail free card which is what that gives you. Attached is a video of someone going in for a reverse hit, when I'm not even moving, I'm actually trying to back up, but because they do the move they lose the puck, I get the puck against my will because the animation forces me to, and they're able to execute it anyway, because I now have the puck. I can't get anywhere near anyone, there's no perk or mechanic that counters that mechanic. The warrior perk mitigates it at best. And all it takes is a hit of a button to execute. The options I'm left with are to attempt to just go for charged hits with truculence (taking you out of position and easy to evade, which is not my style) or allow them to gain the zone uncontested and exclusively cover passing lanes. Which becomes a problem when we also have a pressure mechanic, that builds with time in the zone, completed passes and shots at the net. I have two ideas to fix it. What I would like to see is an interference penalty assessed to someone who doesn't when I am not trying to engage in a hit. A simpler solution would be put the mechanic behind a perk wall. It still would be abused as a meta-tactic, but at least then not every single person can do it. There's a lot of reasons this game, in my opinion, is one of the worst ones to play defense in the last 7 years, I don't have solutions for those but this is the biggest problem I come across most often. Thank you for taking the time to read.86Views4likes4CommentsAccidentally deleted my hut team.
I was trying to make a second roster so I could I insert guys for events to complete objectives. Didn't like how it autofilled so made a third that it was copying of the second that was blank. Tried to delete it and it deleted everything. Any suggestions?50Views0likes2CommentsPlease allow player in versus online to put restriction for minimum of game play
Its fun to try to raise my rating when i play.. but its so annoying to get -13 when i lose because a player rank is way lower than his play level.. what i mean by lower level than his play is that the other player don't play enough to have a proper rating.. i am 930 rating and its take me 6-7 games to get back my +13.. if we could have the option to only get pair with player who play a minimum of 50 game its would fix that.. its annoy me enough i just think to stop to play when its happen.. i accept to lose and lose point , but i should not play opponent that are super good with a 600 rating by example.. they are 600 just because they don't play a lot so their rating not reflect their level. i don't mind to wait a lot longer to prevent those game.. a 9XX player losing to 6XX rating often make -13.. while a win +2 .. its really not cool to lose against new account.9Views0likes0CommentsFranchise Mode Feedback
Posted this last year and congratulations you succeeded!!!! IMAGINE EA SUCCEEDING IN MAKING NHL26 WORSE THAN 25 NHL 25 is probably the worst thing EA has released, 19/20/21/22/23/24 had their faults and flaws but they were playable. The menus are full of syrup… 🤮🤮 Ice-Q termin”AI”tor, so incredibly boring game play!!!!! You can’t switch player like before, and once you manage to switch to the player you want to be, it's too late and the idiot AI player is just going the wrong way or something else In all my years playing the NHL, I have NEVER played this many overtime games together as I have with this game. Every single match ends the same, you have to work like crazy for 2 goals in 25-30 shots then the AI scores two rubbish goals when there is less than a minute left.... 30-7 in shots VERY FUN GAME I have to say you're doing a great job if you manage to make NHL 26 worse. Edit: Modified the title to better reflect the content of the message. -CM21Views0likes0CommentsStop Dequiping all my X-Factors
Due to the "health stat bonuses," Once you upgrade an X-factor like Wheels, Ankle Breaker or any other X-Factor that is affected by it, you lose them, and cannot downgrade them to re-equip them. Hilariously, the AI players have these perks without meeting the stat requirements. Elite wheel? 91 acceleration 90 Speed - Karil Kaprizov. Then, for specific stats, there is no way to increase them organically. Acceleration? You are going to live with your 85 acceleration, unboosted, until the end of time. It is literally ruining the gameplay experience for me. I grinded 20 hours to get a decent loadout and I can use them 1 game per week? Or I am forced into CONSTANTLY RE-EQUIPPING THEM EVERY GAME AFTER USING MY ENERGY ONCE AGAIN TO GET MY HEALTH BONUS BACK. You've got to be kidding me. To the singular intern who made this game mode, please make it so X-Factors don't dequip every Game. Thanks. Edit: Removed profanity. Per the EA Forums rules, make sure your messages are free of swearing. -CM1.2KViews8likes33Comments