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dogheels's avatar
dogheels
Seasoned Ace
1 day ago

Fixes for 27

Just a few. As im sure if i ask for too many, they may be ignored entirely. Just small problems that have been unfixed in years. Offsides. Too many missed or improperly interpreted. Icing calls. Too many non calls, especially against the AI. Hits. A proper definition of which constitutes a hit. The objectives and game dont register the same. Poke checking. Use to be a viable defensive tactic, but now, its almost impossible to apply.  Face off draws. Instead of it going directly back to the D man. It sometimes misses completely. Not like it use to be. Penalties. We have gone from a super over abundance of interference calls in the past, too almost no calls now. Show more variety in penalties. Tripping and cross checking are not the only viable ones. If these small things could be addressed and fixed. The game would start an upward spiral, rather than the downward one its on now. As for any others. Lets take it one group at a time.

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7 Replies

  • dogheels's avatar
    dogheels
    Seasoned Ace
    11 hours ago

    Go to Has Ea Nhl lost sales in the past couple of years, on the web. It will show how the game is on a downward trend.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    12 hours ago

    Thanks for the response. However. Its not the line crossing im concerned with. Its when a player is trapped inside the defending teams zone. The puck is shot in, and during the recovery of the puck by the defending team, the offside player makes contact and the offside is invalidated.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    12 hours ago

    I will make one next game i encounter it. Including non called icings.

  • Modulater83's avatar
    Modulater83
    Seasoned Vanguard
    12 hours ago

    I think the foot drag throws players off.  Its fairly recent isnt it?  Implemented last year? 2 years ago?  Its changed the feel of when something should be offside.  Our team will think a play was off and then pause to look at the replay and see that the offending player was dragging their foot and it was onside.  Only really pedantic teams like ours will pause the game to check offside so I think many players miss this and assume the call is wrong.

  • dogheels's avatar
    dogheels
    Seasoned Ace
    13 hours ago

    Nhl sales over the past 3 years have decreased by 11% worldwide. It is now one of the bottom tier game franchises. This forum is an echo chamber to refute your call that the game ia anything but trending down. Take a survey. Tally the pros regarding the game to the cons, and tell me if the game, according to this community is competing expectations in a changing multiplayer world. Whatever that means! I respect your analysis of my peeves. But ones experience is not always that of another. And the game is not formulated on a grid format. It uses their IceQ spatial format. Designed to be more interactive, giving more range to formulated players.  Grid tech is old school in gaming. And a note to anyone interested. Go to the web and type in Has EA nhl lost sales in the past couple of years. The downward trend answer is there.

     

     

     

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    1 day ago

    Can you get video of offside not being called correctly?

  • dogheels wrote:

    Offsides. Too many missed or improperly interpreted. Icing calls. Too many non calls, especially against the AI.

    Offsides and icing aren’t being interpreted by a ref the way they are in real life.

    The rink is basically a grid, the lines are exact coordinates, and the players and puck are objects with precise positions. When the puck crosses a line, the game just checks where everything is at that moment. If a skate is already over the blue line, it’s offside. If the puck meets the icing conditions, icing triggers. No interpretation involved.

    That’s why some calls feel harsh or “wrong.” In a game, being over the line by a tiny amount is still over the line. The math doesn’t care how close it looks.

    So when something looks questionable, it’s usually animations or camera angles not lining up perfectly with the underlying logic.

    Basically: the game isn’t judging the play. It’s just doing math, every frame, and enforcing the rules exactly as coded.

    dogheels wrote:

    Use to be a viable defensive tactic, but now, its almost impossible to apply.

    I think this gets overstated. I’ve shared plenty of clips showing poke checks working exactly as intended when they’re timed and positioned properly. To me, it feels like the poke-check logic shifted toward requiring more deliberate, skill-based use. For years, players were conditioned to rely on it as a bailout, and now there’s frustration that it doesn’t function that way anymore.

    Could it be adjusted or made more forgiving? Maybe. Personally, I don’t think it needs a buff, but it’s obvious there’s a segment of the player base that struggles with it in its current state. I’d hate to see it revert to a crutch for poor positioning, but I do understand why some players want a bit more margin for error.

    dogheels wrote:

    If these small things could be addressed and fixed. The game would start an upward spiral, rather than the downward one its on now.

    I get the frustration, but I think calling the series “in a downward spiral” is overstating it.

    When you look at things like LG still running at scale, the sheer number of active EASHL teams, and how many people are clearly deep into HUT, it’s hard to argue the franchise is collapsing. That doesn’t mean every design or gameplay choice is landing for everyone. It’s totally fair to say certain changes don’t line up with your personal tastes, but that’s different from the whole series being in free fall.

    What I see is a dev team trying to keep NHL relevant in a pretty brutal multiplayer landscape. Most modern games are built around individual expression, progression, and instant feedback. NHL, by its nature, is a team sport, and they’re trying to balance that while also keeping the game accessible, competitive, and fun year over year. That’s not an easy needle to thread.

    On top of that, there’s always tension between realism and playability. Hockey doesn’t always translate cleanly to a controller, and sometimes what feels like it should work based on real world hockey knowledge doesn’t map perfectly to stick inputs, timing windows, and in game systems. When those two things don’t line up, it’s easy to conclude the game “isn’t realistic anymore,” even when the underlying issue might be execution rather than intent.

    I also think there’s a tendency for players to assume hockey IQ alone should carry them. When that knowledge doesn’t fully translate into thumbstick skill, positioning, or timing, the blame often shifts to the game instead of the learning curve. That doesn’t mean all criticism is invalid (far from it) but it does complicate the idea that fixing a handful of “small things” would suddenly reverse the direction of the entire franchise.

    So yeah, there’s room for improvement, always. I just don’t think the evidence supports the idea that NHL is spiraling downward. It looks more like a game constantly negotiating between competing expectations in a changing multiplayer world.

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