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Yea it’s really laughable that WOC 6s is supposed to be the comp mode in this video game and it runs like arcade hockey. The biggest problem with EA is that they change the game to make it different, not better. “Let’s just make it different enough to avoid a lawsuit guys!” Is absolutely the mindset and it’s destroying the hockey gaming community
- EA_Aljo4 months ago
Community Manager
Changes are made with the mindset that we're improving the game. Obviously, not everyone agrees. We're not trying to just make it different enough so we can say we did something.
- D19Box4 months agoSeasoned Scout
With all due respect you guys have sucked the creativity and diversity out of the builds which in turn has elimited organic goal scoring and zapped the replayability. Do the devs not research how goals are scored in the game of hockey and implement some balance? Gone are tips, deflections, redirects, and uniqie goals with traffic in front (which in real life all add up to over 50% of all goals in the NHL). There are close to zero of of those types of goals now. I've seen 2 tip in goals in 50 games. Insane. There is no reason for a point shot anymore.
Breakaways/in alone on the goalie account for least 80% of the goals in this game. The NHL average rate of goals in alone/on a breakaway is 30%. The game is so backwards. Players twirl in the corner until they can glitch. That was not our experience in 6's in the past. That what 3's bros who couldn't play hockey did. It's just not fun anymore.
Our club is pretty much going to back to 25 if we feel like playing until this mode gets back to something that remotely resembles the actual game. EA literally took Elite Edges and Wheels out of their game in the past because they ruin the mode and make the play style one dimensional. Truc and all these OP boosts have made the mode an arcadey shell of what it was. It's too bad. Real hockey people just want to play something that feels like a hockey game. In 25 you could score and play consistently in all different kinds of ways and styles. Unfortunately 26 EASHL is no where near close to a represention of the real game of hockey in any way. It's lost it's way.
- KidShowtime18674 months agoHero
D19Box wrote:
Gone are tips, deflections, redirects, and uniqie goals with traffic in front
No they're not. It's just that most people are trying to grind out the same old exploits. I've seen every single one of these goals scored by our team. To say they no longer exist just implies you and your team are just trying exploits rather than real hockey goals.
D19Box wrote:
Do the devs not research how goals are scored in the game of hockey and implement some balance?
Come on.
D19Box wrote:
Breakaways/in alone on the goalie account for least 80% of the goals in this game.
If 80% of the goals scored against you are breakaways, you have a defence problem.
D19Box wrote:
Real hockey people just want to play something that feels like a hockey game.
"real hockey people" are able to make real hockey plays and score real hockey goals. I genuinely hate the idea that some players perceive themselves as "real hockey people" whereas everyone else just "doesn't know hockey" because they're scoring forehand backhand goals on you at an 80% rate. The irony is that "real hockey people" should know that defenders need to be aware of possession changes and transitions much faster than before.
The other thing I see : human defenders just standing still at the blue line during zone possession. Dmen should always be moving. Always. If you're moving, you can take a route that ensures you're getting the most out of speed and accel and can actually allow you to keep up with a Wheels user when possession changes and you need to get back.
More often than not, however, I see a human D man rightfully notice the possession change, but because they're standing still, they need to shift their player's entire momentum to get acceleraring and reach top speed. It's this small difference that can change everything for human D.
- zuperdry103 months agoSeasoned Traveler
Then why do computers constantly dive for back doors when the pass is in range? Why do they throw feather breakout passes to terrible areas on superstar as a pass time all of a sudden? You can’t honestly think those are positive AI IQ changes, if so can you provide an argument for that?
- zuperdry103 months agoSeasoned Traveler
Our conversations never last long old friendEA_Aljo
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