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The Fact we can't Build Anything like it or use Xfactor that they use. There is No reason for them to be in competitive modes.
You can also build competitive loadouts though. I really don't see the problem with using them since they aren't overpowered. They can most certainly be beat since it's more about the individual player's skill and their team's overall chemistry that determines who wins. Just because they have high ratings in impactful categories doesn't guarantee they're going to win. If a team is frequently losing to clubs using pre-builds, the issue is with the skill of the players and their chemistry with each other. It's not the pre-builds that are causing losses. Those same players would most likely do just as well regardless of their loadout.
I know the argument will be "Well they lack certain Attributes" This is True But since Most attributes have little to no Difference between 80-90 it means nothing Since Reverse hitting and Hip check are broken It means nothing. Prebuild attributes have High Ratings in the most impactful Categories. There is absolutely no reason for them to be in the game. Again We just ask for EA to stop adding stuff no one asks for or wants.
Again, reverse hitting and hipchecks are getting a nerf for 26.
Prebuilds lack the creativity EASHL and Ones should be based around. I cant get A Custom Build to have 97 speed 90+ in agility still have a decent shot and then cant get wheels as my Xfactor. The highest Speed i can get is 95 and thats a 5'7 160 pound build.
Cant have a Powerforward that Can has high balance and 94 agility skate like a ballerina with elite edges. Super easy to win with Moonlight PF in ones.
Zero Reason For Prebuilds to be in competitive modes especially when it comes to being a custom League.
- EA_Aljo12 days ago
Community Manager
Ones is an arcade mode to begin with. I really don't see the problem with using whatever build you want there.
As far as EASHL goes, I don't think there are that many creative builds in general. You can say your 5'7" 160 lb build isn't creative since there are plenty of others running the same thing. I'm sure many people use builds they find on YouTube. Regardless, I don't see why that's a problem. Again, it comes down to skill and team chemistry more than your attributes. High attributes will only make up for skill so much. The pre-builds aren't causing players to be unfairly OP and they can all be countered.
- MollysHatchet12 days agoSeasoned Scout
Im not saying they are OP. What im saying is They have Stuff we cant use as our Xfactor and I cant Match or Use Attributes in the Same way they can. Prebuilds seem to have more freedom
How about instead of Prebuilds allow us to be more creative with our Custom builds. There are so many restraints on The custom Builds that id like to see removed. NHL 09-14 were great with How the attributes could be distributed. Id also like to see Player types be more distinct. I feel Grinder is Pretty much useless because you can get the playmaker have similar defense and Handeye with way better offense. Not to mention powerforward cant be smaller than 6 foot 195? Brenden Gallagher is what 5'9 could be considered a Powerforward.Personally i think it would be cool to ditch the Player types and just have One Player that you can do the attributes to your strengths. You get so many attributes.you can put them anywhere you want but once your out for that category youre done. So in reality you could have 99 speed but low on everything else for that category.
Id also like to see Xfactor and Specialty traits removed. Bring back the +5 +3 +1 Boost packs seen on 09-14
Please look at my other post about Attributes and how they should work.
- EA_Aljo12 days ago
Community Manager
Im not saying they are OP. What im saying is They have Stuff we cant use as our Xfactor and I cant Match or Use Attributes in the Same way they can. Prebuilds seem to have more freedom
Pre-builds are locked though so I don't see how they have more freedom. There's always a downside to those builds though. While they may have 99 in something, they have others that are far lower. Once again, these builds aren't cheating. They aren't OP and depending on player/team skill, they can be countered. Personal/team skill far outweighs attributes.
Thanks again for all the feedback.
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