Goalie Control vs Goalie “Brain”
Hi EA,
Quick UX suggestion from someone who actually tries to play goalie.
Since the game already seems to be built in Visual Studio, can we add something very simple to the settings menu? Just a couple of checkboxes. Nothing fancy.
☐ Disable Goalie Brain
☐ Disable Any Goalie Thinking Whatsoever
Here’s the idea:
If I am controlling the goalie, then the goalie does not need opinions, instincts, second thoughts, auto-corrections, or “helpful” AI decisions.
If I move left, that means left.
Not “left unless the goalie AI thinks I’m wrong.”
Not “left but slowly drift back to center because the system disagrees.”
Just left.
Right now the biggest issue isn’t realism — it’s that the game actively overrides player input. When a goal goes in, I don’t even know if it was my mistake or the goalie’s AI deciding to freelance. That makes playing goalie feel pointless and unrewarding.
If I want an AI goalie, I’ll let the CPU control him.
If I pick goalie myself, I’m clearly asking for manual control, not a debate.
Please let us choose:
- Full AI goalie
- Or fully dumb, obedient goalie who does exactly what the player inputs
If I overcommit and get burned, that’s on me.
At least then the position would be skill-based instead of guess-based.
Thanks —
A goalie player who would love to lose because of his own mistakes,
not because the goalie “thought better.”