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14 Replies

  • Bigcountry567567's avatar
    Bigcountry567567
    Rising Newcomer
    19 hours ago

    Specifically in WoC it's a huge problem for us not knowing how the computers are built. Player builds are clearly vastly outpacing the AI's. If we were able to know what their attributes were it would go a long way to figuring out match strategies. In its current state you are at an EXTREME disadvantage if you have computer D-Men/Goalie. 

    It would also be great to just have competitive computers at the very least. Let them have x factors so they can at least counter some of the more blatantly OP stuff the players have. Nothing is better example of this than the goalies who just let things go in due to Quick Release and them already having lower reaction times. Throw a lack of X factors on top of this and it causes a nightmarish gameplay scenario for clubs with only a few people. 

  • Thank you for posting this and providing more clarity to these attributes.

    What relationship do attributes have with X factors? Because some combination of X factors and attributes could theoretically cause the attribute to go over 99. 
    Will the attribute be capped at 99 or will it go over while the X factor is activated? 

     

  • When we asked for more information we sort of implied a more in-depth analysis; These are the most cookie cutter and general descriptions ever and don't tell you anything different than in-game ones -- Shot blocking actually has more information in-game as well.

  • wren58's avatar
    wren58
    Rising Traveler
    5 hours ago

    Hi EA_Aijo

    I am very happy the team has done this it helps let you understand what goes into making a player and makes it more possible to get the game to play the way I like it anyways!!

    Again thanks ea team

     

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