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34 Replies

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    10 months ago

    Hey there. Offensive/Defensive Awareness does not affect the camera.

  • Leave badges for 3s and live events, 6s is the most competitive mode in this game, stop trying to turn it into an arcade game 
    - 90% of your player base for the past 3 years 

  • ChrisJaayyy's avatar
    ChrisJaayyy
    Seasoned Novice
    10 months ago

    I believe there is a very simple and attainable update that needs to be pushed through for the attribute's. 

    1. All descriptions in game for each attribute needs to be reviewed and updated to accurately explain what that attribute does. As people have mentioned, we are seeing different explanations related to the same attribute and now there are some attributes taking over the supposed advantages of others. that shouldn't be the case. I have noticed some people say "it's like a fun puzzle that you have to figure out" and that is not how sports games work. it is like if i made an NBA character with 99 layup but his short range jump shot was 70 so he missed every layup. And then people would suggest changing short range to 85 and drop layup to 80.
    2. Need to add a feature where you can quickly change loadouts on the ice in free skate so you can get a true feeling of the differences. Also a comparison tool would be nice - just a button you press to easily look at the differences amongst your builds
    3. Overall, we just need to know what to fully expect as we move the sliders up and down.

     

  • I bought NHL late in the cycle this year, so I'm only coming across this information now. I have asked FOREVER for EA to just make it clearer what each attribute does. I've always thought that some attribute descriptions seemed a bit vague and seemed to suggest potential affects, but was never quite sure. For example, Hand Eye is described in game as determining how well your player handles deflections, passes, and pucks in air. It certainly made sense to me that passes from opposing players should count as well, but there was never any confirmation.

    Now that we have more detailed descriptions for attributes, this is going to completely change the way I create builds. No more draining seemingly unimportant stats like puck control for a defensive build.

    Good stuff, EA. 👍

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