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rsandersr47's avatar
rsandersr47
Seasoned Ace
10 days ago

If WoC stays P2W

This thread is to discuss where we go from here.. this thread is NOT to discuss whether or not it IS p2w or how much it effects the game. 

A few years ago all we had were EA builds, people were excited once EA allowed us to customize our builds again, but now for the cost of playing more than most people with family/ job/ gym commitments can put in, we are forced into a disadvantage or to pay. We also choose to have a build that is customized for us.. or just an overall better one that plenty of others have.. so where do we go from here?

Personally, the years I played some 2K I actually really enjoyed building my player.. each game also updated the builder and so every year felt different. I am unsure if ALL NHL players would like this shift or not but I think most/ all players would agree it's better. Each year NHL could look at the point allocations of the players and rebalance attribute point costs/ xfactors.

EA is set on monetization of course,  so if we want to get rid of OP EA builds we need to compromise. How do we allow EA to make enough money off of custom builds that they could off of EA builds.. I have quite a few ways, that they could make AS much or MORE.

  1. When starting you can put points down to make your player "X" overall maybe start as a 60 and points can get you to a 70? Playing can through season 1 can get you to an 80. Season 2 you can get to 85 S3-90 and S4-95? You can get to 99 IF you do 1 of 2 things in each season (get to elite in any mode in regular season or win a cup in playoffs) so in season 1 you could essentially become an 81 and S2 an 87. Any improvement points that you earn after making out a build will be banked and can be used to max out a build/ builds when the next season drops.
  2. If you got to elite or won playoffs, that point is locked and on all slots/ future slots. You can pay for that 1 overall point if you want. Your players points are not locked behind a season though and you can move players up to each seasonal threshold at anytime.
  3. EA builds will still exist but will no longer be as advantageous to buy. Buying is cheaper/ faster but they will be on par with what a custom build CAN be at that time. Up to EA if they improve from season to season to stay caught up or if new EA builds will release each season. So an EA build will be max attribute points for that season, if someone brand new buys the game they could buy an EA build and then be on par with other players. That EA build will still get points when playing that could be used to improve custom builds later. 
  4. Additional slots. Personally I think players should have 1-3 free slots then if you want builds after that you would need to purchase more. EA builds when bought would come with the slot that it's put into. You can pay to have other slots make the previous season minimum (the max of the previous season) so similar to buying enough points to get to 70 in S1 you get enough to buy up to 80 in S2 but NOT to the 85 as you will need to play to get there. 

Between Seasonal points, post season points, EA builds, and additional slots I truly believe EA would make MORE money than they currently do, especially if all of these were fairly priced as I think many players would then make multiple builds. I also believe players would be much happier that their custom builds can rival EA builds and improving them is actually fun. Currently we play WoC every year and we grind the SAME things every year, with these changes each season the meta will change as builds get better, but also each year if point values change our builds will too. So the grind to build our players will be fun and different every seaon and every year. I do think EA should add a career mode in WoC similar to 2K as well so that your player can be improved when friends aren't on. Maybe the difficulty would need a minimum threshold. 

It would be entirely possible to play free and keep up (and shouldn't be too difficult to do) a player could also pay to have several builds and lots of maxed out builds. I personally think this is the best compromise between all parties but would be curious to see what others think. I understand the replies saying WoC shouldn't have any monetization and I agree, personally I think we got lucky with how long we didn't have it. I don't think it's going anywhere. I think complaining about it is pointless. At this point I think the only thing we can do is discuss how it can be improved so that everyone is happy. 2K has the best system imo, most of the complaints there is that everything is too expensive. This game would hurt itself really bad in popularity if they released this without fair pricing but with good pricing I could see most people happy. What does everyone else think? Any other suggestions? 

See also how I would fix x-factors because they may be more broken than anything in WoC and based on their balance everything above could be rendered pointless..

https://forums.ea.com/discussions/nhl-26-general-discussion-en/possible-to-fix-x-factors/13299766

5 Replies

  • (Something I wrote a while back, also seems worth pasting here) I didn't take a massive amount of time to create these numbers and someone with much more time in the game could probably find things that cost too little/ too much. 

    When I made this post a while back I believe I was using points per season rather than overall.. either system could work.. either stats like speed raise your overall FAR faster or you just get so many attribute points per season and speed is extremely expensive but your ovr could end up being lower. Again, players who are better than me could talk more on balance, this is just a starting point. 

    -------------

    I will throw out suggested attribute costs.. every attribute besides faceoffs (which will just coincide with player overall or 99) will start at 60. 

    Height and weight could somewhat influence these multipliers by making them slightly more or less expensive. However, a 6'4 220lb guy could still get 99 speed by game end... it will just leave him very unskilled in nearly every other department. There are players like this in real life.. there are players that are blackholes defensively.. this should be possible here.

    Speed x15 (an argument for this costing even more could likely be made)

    body checking x8

    endurance x3

    puck control x3

    passing x3

    slap shot power x8

    slap shot accuracy x8

    wrist shot power x8

    wrist shot accuracy x8

    agility x8

    strength x3

    acceleration x12

    balance x3

    faceoffs -- 

    durability x3

    deking x5

    hand eye x3

    shot blocking x1

    off awareness x5

    Def awareness x8

    discipline x1

    fighting skill x1

    stick checking x5

    Multiplier thresholds, after a stat reaches these thresholds the cost increases

    after 70 x1.5

    after 80 x2

    after 90 x3

    after 95 x5

    So one speed attribute (from 95 to 96) would cost 15x5= 75 points making it by far the most expensive attribute. Future games can see if we still see many players maximizing their speed. 

     

    maybe we are given 800 points to build out our guy (from having all 60s) to start out. we are given more points as we level up, but the points are capped as we progress through each season. our overall is based on this new rating system. we start out around 60 ovr. in season 1 you progress to around 80 ish. season 2 80-85 season 3 90 season 4 95-99

     

    1275 or so odd points to max speed at 99. I would have to play with a skater builder to really decide how many points should be possible to gain each season but if 800 more were added each season, this would give you 4000 by game's end giving you the ability to max speed and acceleration but you would essentially be using around half of your attribute points to do so and your overall game would be severely lacking. 4k may be a bit too low, it would likely need to be higher but I also don't want it so high that our custom builds aren't all 99 in too many attributes at the end. Someone's build should be unique to them.. and attributes should be balanced on value. 

    We would know we have good balance when we begin to see less youtube videos showing off the exact same meta builds. Once the cost of speed becomes so much that players start to choose other attributes over the cost of speed, and the "meta builds" aren't all 5'7 169 lbs with the same xfactors etc.. and it's a little more like 2k where lots of builds are "meta builds" and viable, then WoC could really be fun.

    X factors would have their own cost pool. You could also have far more than 3 xfactors if they're less desirable/ low tier.. a good high tier could use most/ all points. 

  • The old CM and I discussed this sorta thing a while back and while they argued giving players free reign to just make whatever build they wanted would result in the "meta" taking over, they couldn't deny it still happens today with the pre-builds.

    I personally prefer the illusion of choice with making my own custom guy but there isn't anything inherently wrong with being provided a list to choose from per say - What I take exception to, however, is how diluted they have become over the last few years; Gone are the days of vast peaks and canyons in stats where you could more closely get in-game what you were cooking up in your head.

    NHL 14 is considered peak in terms of gameplay and the amount of options given to the player but there were also issues with stats. We could complete challenges for eventual boosts (or buy them outright since the requirements were absolutely ridiculous), but they were either bugged (i received many without completing the requirements), or could be outright glitched and stacked onto eachother (I remember getting at least 99 speed and wrister, probably strength too holy moly), and it was the beginning of helmetless players too!

    I don't think anyone will be able to agree on stats anymore. Personally, I think X factors should just be removed and/or everyone should just be maxed out - You know what they say...

     




  • I dont think pre-builds should only be accessible by buying them and those builds should not go above the AP limit that our custom builds have.

    I think the attribute cap for builds should.be lower than this year. For example, Our skating stats reaching 96-97 is way too high imo.

  • rsandersr47's avatar
    rsandersr47
    Seasoned Ace
    10 days ago

     

    Unfourtinately 14 was just before my time. I can't argue that giving free range will still turn to meta builds, but I will say that in NBA 2K there are LOTS of videos and guides on meta builds and many of them are different. What I believe they've done is balanced the attributes, at least better than NHL. Speed is absolutely THE most important stat in this game. If they are able to find a value for speed in relation to every other attribute to the point some people choose NOT to max speed, we could see a lot of diff builds (again, I could be wrong)

    X factors being gone would likely be best for the game. This is also something I don't think they will get rid of though, so I just try to discuss how to improve the system. If they must exist I wish they only effected things that attributes can't, a specific move, a specific shot, etc. They need to have smaller impacts and less arcade-like mechanics. 

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Legend
    10 days ago

    14 basically used a combination of your method with the current one where you have total points to spend and they significantly increased the higher you went. We didn't have a give and take system where you could squeak out a few extra but I remember the points getting near impossible to want around low-mid 90's (which was what the other boost slots were for).

    Speed is certainly king in the current product so while we can nickel and dime over a few stat points, I think the biggest hurdle for the team is balancing the AI and stuff around the stats. We are using PS3 era logic against human players who are significantly better/faster/stronger than they once were. I think there was more control with human goalies back then and nothing seems to be able to keep up with our current speed. That said, I absolutely loathe sloooooooow drawn out plays and games

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