thegarden94
2 months agoSeasoned Ace
Poke Checks
I guess maybe ill buy one of those $25 jersey packs maybe it will help with the poke checks or the stick lifts https://youtu.be/eI5-4erWnlk?feature=shared
thegarden94 wrote:I was trying a sweep check but as you can see the puck went through my blade,causing my player to bobble the puck
I think the issue is that you didn't commit to the sweep check. You can see that while you're in DSS, you actually are interacting with the puck until you disengage DSS - that's when the puck suddenly stops:

Because you stopped skating while entering DSS for the sweep—while the forward maintained speed—and your teammates were also restricting your movement, the forward’s pickup animation had the advantage in the probabilistic outcome. Their pickup triggered just before your own (partially inhibited) pickup animation could, resulting in them gaining possession.:

EA_Aljo wrote:In the real world, not every poke check causes a turnover. The puck was knocked loose and they picked it up because they were in a better position to do so.
Exactly. In addition to this, the subsequent puck pickup that would've given the defender an increased probability of obtaining the loose puck was inhibited by players skating directly into the defender. This appears to be a HUT game, so some glaring A.I. issues here

OFFENDED_DMAN wrote:defender had clearly the opportunity to reel the puck back and gain possession with that swooping motion
The pickup animation that would've yielded repossession by the d-man was interrupted by 2 other players literally skating directly into him. This, along with being in a position that required an overextended poke check, inhibits the ability to obtain the puck.
OFFENDED_DMAN wrote:The puck was given away by the foward, how he still come out on top?
The puck was not given away by the forward. This was a loose puck scenario initiated by an overextended poke check. The subsequent pickup by the NYR player was inhibited by teammates crashing into him. The forward was uninhibited and thus, the probabilistic outcome favored him.
RSall14 wrote:Devs are completely out of touch with reality if they think this situational change fixed the problem.
To be frank, there are some fundamental misunderstandings about how the game’s underlying logic works, and those misconceptions lead people to create their own theories about why certain plays unfold the way they do. Clipping has been discussed countless times—it occurs in every game ever made—and yet some still hold EA to a standard no developer has ever reached.
These situations are driven by probability and influenced by the 100-point attribute scale—hand-eye, defensive awareness, and others—which makes the calculations even more complex. The system aims to produce the most realistic outcome possible, but hockey is inherently unpredictable, and the higher-rated player doesn’t win every scenario. Positioning is a major factor as well.
Hockey’s the fastest game on earth - clipping is gonna happen. There’s so much going on.
🙏 Grateful for that super comprehensive breakdown on the pokeKidShowtime1867 - I wasn’t OP but read through your breakdown and it all makes sense. Likely gonna be a better player now, too