The Xbox build appears to have a session state or memory handling issue that is not fully reset between matches, causing drift in client tick timing or input buffer accumulation after the first match. This results in stutter and input lag in subsequent matches. The issue is platform-specific (does not occur on PlayStation), consistently appears after one match in a continuous session, and is fully resolved by restarting the game. Observed on multiple EU dedicated servers (SWE,GER ) but not reliably reproduced in the USA, possibly due to differences in server load or network conditions. Players currently need to manually restart the game between matches to maintain smooth gameplay. I don’t understand why this isn’t a bigger topic of conversation. I will have to switch back to PlayStation again this summer because of this.