EA_Aljo I genuinely respect you (FYI im also on Xbox) and if ever available would love to talk through some things. Yet, I think it is consensus that 1. Defense is an issue vs. the potency of offense. Truculence isnt defense but it is overpowered. I know the dev team are all "looking into" it. Still, we always end up in this back and forth about how underwhelming defense is almost every beginning of a new game. We add new features (surely on a call from marketing) that do not need to be implemented that ruin the "simulation" without proper genuine pre-balancing.
I get it, the title is yearly, and something had to be NEW, but d**mn. I don't get why we reintroduced elite edges when the board physics vs. the puck and stick aren't respected in collision. So, you get defenders trying to d up when a guy is tap dancing on the boards with the puck and stick phasing into them BUT not boost how quickly you can pin them up for example. You technically alluded that speed and wheels are a bit of an issue too obviously because yes, an experience defender can deal (not majority) but a casual (majority of players) is going to be frustrated at playing D who doesn't know wheels is meta.
you are just a voice for the voiceless (for us who cant talk to the devs directly) and employed by the same system who technically created said problems. So, I get it a tough situation. I just want the team to consider that yes we like new stuff but 60% boost, 100% accuracy etc. to offensive things is just over kill.