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Agreed, this is way too punishing and detrimental to the gameplay experience. It’s a nice idea in theory, but I can’t believe this was play-tested properly.
The bonus/malus of health levels is too strong, especially considering how many important stats are affected. There is no way a professional athlete would play one game and then not be able to train (skill training) for the rest of the week, not be able to do any PR-related events (brand) or whatever equivalent that teammate or management boosts would be, and then also have a 15% performance drop in the remaining games that week. This is effectively the equivalent of playing one game and then be on bedrest for the rest of the week, only being dragged out of bed for game nights which you “zombie” your way through.
It makes sense that neglecting your health would increase the risk of injury, like muscle fatigue that could make you pull a hamstring if you don't get enough recovery time. From a game system perspective, it could also remove some of your edge, performance-wise, in order to give you some incentive to spend any energy at all, instead of just gambling on the injury risk every week. We should, however, be talking about just a couple of percent, not going from a 90 speed rating down to like 75 after one, how ever tough, game, especially since you are literally the ONLY player on the ice that is affected by this performance drop. Not your teammates and not your opponents!
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