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CdnBison's avatar
CdnBison
Seasoned Traveler
13 hours ago

The biggest problem this year

I’ll preface this by saying I like the idea of a cap on some way, to level the playing field, as it were. The implementation, though, has been awful. 

Now, having sat d that, here’s what I see as the biggest problem in HUT this year - it removes player choice. Players can’t make the players they want and throw them in the lineup. Instead, we’re forced to make specific cards to hit obscure combos to ensure we have the cap room to use our top cards. 

This leads to an issue where there are ‘right’ and ‘wrong’ choices in MSPs, which should never be the case. Players should not be punished for their player choices. 

The system has also led to a two-tiered game, between those with TotY / FH combos, and those without. Those with get to basically skip the juggling of players to be cap-compliant. While I get EA wants to make money, this is blatant P2W mechanics - when those ‘with’ get significant benefits that allow them to skip past issues those who didn’t pay are stuck dealing with (yes, I know, ‘player skill, git gud noob’, but at equal skill the person who shelled out for TotY/FH is at a significant advantage). 

The system also ignores  and punishes players who don’t want to be forced into a ‘meta’, who want to play a theme team. Again, overly restrictive combos ensure that they’re left well behind the curve since they can’t afford to ice their best team. 

I’m really hoping this is the last we’ll see of this awfulness. Players should be allowed to build (and use) what they consider their ultimate team, not what EA thinks they should be building. Nor should spending real money provide such obvious advantages. The free AP and growth mechanics on TotY were already a great incentive. The cap benefit was just salt in the eyes of average players. 

/rant

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