Born Leader
Can we get an official explaination of EXACTLY what Born Leader does? I have my entire 2nd line of forwards and defense are Elite Born Leader (except my LD who is allstar level). Also 2 of my first line are Elite level. I'm doing this to keep Lemuex and Bourque on the Ice longer to acheive the EXCESSIVE objectives. The in game description is "Rally the team with every action by increasing team energy after every Shot Block, Body Check, or Shot on Net and fully restoring team stamina when accepting a fight. Team Energy(shot Block) +10%, Team Energy(body Check) +10%, Team Energy(shot) +10%." So one shift from this line with 5or 6 shots and a couple hits should completely refill my meters. But it doesn't. Sometimes it feels like it made a difference but most of the time it does little to nothing. Can we get an explanation EA_Aljo ?134Views1like10CommentsReducing Menu Friction in HUT: Major Quality of Life - Ea this is for you :)
HUT Quality of Life Improvements: Streamlining Menus, Packs, and Line Editing I've spent a lot of time in HUT this year, and one area that could significantly improve the overall experience is menu efficiency. The gameplay is great, but too much time is spent navigating menus, opening packs and sending to collection, rather than actually playing hockey. 1. Pack Opening & Reward Management Currently, when completing objectives, moments, seasonal rewards, or event rewards, players often accumulate multiple packs at once. The issue is that opening packs becomes extremely time-consuming. Typical process: Open pack Reveal items Send to collection Confirm Return to unopened packs Repeat for every pack When you have 10+ packs waiting, it can take several minutes just to process rewards, with load screen after load screen. Suggested Improvements Open All Packs Option Open every unopened pack at once Display all rewards in a single screen EASHL has this, why not HUT? Send All to Collection One-button option No repeated confirmation screens Quick Claim Mode Skip animations entirely Instant reward processing Bulk Duplicate Management Multi-select duplicates Send all to collection, auction, sets, or quick sell in one action The goal should be reducing menu time and getting players back into games faster. 2. Objective Reward Collection Another time sink is collecting rewards one by one after completing objectives. Suggested Improvements Claim All Rewards button View all earned rewards on one screen in order Automatically stack rewards into a single reward summary Many live-service games already do this successfully and it greatly improves the user experience. 3. Lineup Builder & Chemistry Navigation This is probably the biggest menu frustration in HUT. When building lineups, players scroll through long lists of cards trying to find: Forward chemistry combinations Defensive chemistry combinations Goalie chemistry combinations The current system requires excessive scrolling. Suggested Improvements Chemistry Jump Buttons Map buttons to instantly jump between: Forwards 3-player chemistry combinations Defense 2-player chemistry combinations Goalies Goalie chemistry combinations Instead of scrolling through dozens of entries, players could jump directly to the section they need. Additional Filters Allow filtering by: Chemistry match Overall rating Team League Card type Position Special event cards Another feature, you select a line/chemistry combination and it brings you to another screen which shows all the players you could place in this line function in your collection. Then you can cross reference with your other combinations to have multiple chemistry setups, where you can stack the combinations. 4. Faster Player Selection Screens When editing lines, players frequently compare multiple cards. A side-by-side comparison view would make lineup management significantly faster. Suggested features: Compare up to 3 players at once Highlight chemistry impacts Show attribute differences automatically Display lineup chemistry gains/losses before confirming 5. Reduce Confirmation Screens Many menu actions currently require multiple confirmations. Examples: Sending cards to collection Claiming rewards Opening packs Managing duplicates These extra confirmation screens add up quickly over hundreds of interactions. An optional "Fast Menu Mode" would be a huge quality-of-life improvement. Why This Matters The average HUT player spends a significant amount of time in menus just trying to combine line chemistry combinations. Add on the sending rewards to collections in the 21st this becomes time consuming and annoying. Improving menu efficiency would: Reduce frustration Increase time spent actually playing games Make team building more enjoyable Improve the overall user experience The goal isn't changing HUT itself. The goal is simply reducing unnecessary clicks, scrolling, loading, and confirmations so players can spend more time playing hockey, building lines. searching the auction house and less time navigating menus. Hopefully the team considers some of these quality-of-life improvements for NHL 26 and future updates. One thing that makes these quality-of-life improvements particularly frustrating is that modern development tools, including AI-assisted coding, should make many of these menu improvements far easier to implement than they were even a few years ago. I'm not suggesting every change is trivial, but features like: Open All Packs • Send All to Collection • Claim All Rewards • Chemistry Jump Buttons • Faster Position Navigation • Reduced Confirmation Screens are relatively small interface improvements compared to building entirely new game modes or gameplay systems. The return on investment would be enormous because every HUT player interacts with these menus every single day. Saving even 120–540 seconds per session adds up to hours of player time over the course of a season well adding enjoyment to the user. If NHL wants to improve the overall HUT experience, reducing menu friction may be one of the highest-impact quality-of-life improvements available.31Views0likes0CommentsGame lags when I play people from Quebec
Can someone tell me one of our play anyone from Quebec? My game is a molasses nine out of 10 games. It never fails when my players cannot move or skate, and their players can fly I just played one player. I got shot loving nothing in the first period couldn’t even get to the net and I have a 97 overall team couldn’t do nothing. Down 2–0 I managed to call on my way back and the game was tied 3 to 3 in the third period with a minute to go….. once again income, the lag system, my pass has being given out , comes after sick and absolutely the slowest in the history and even in the wrong direction….. right to one of their players who goes into scores with 20 seconds ago in the game I don’t care what you say. Whenever I messed up with these players, it is just as well. You don’t even play the game because you can’t move no matter what team you have. Every one of my players are over 97 minus one player and is this as well, I put a Pee-wee hockey team on the ice.18Views0likes0Comments