Their explanation was genuinely confusing: "We're trying to strike a balance while analyzing the data."
Which makes precisely zero sense...they've had now two full releases of Match Club Size missing with people asking for it back.
KidShowtime1867 wrote:If the issue is that adding "Match Club Size" is alienating some teams from the matchmaking pool, why not force teams with fewer than five humans to fill their roster by greying out the option to disable "Look for teammates" until they have a full lineup? World of Chel is constantly ruined by AI players. It's a mode that's at its best when every player is human-controlled.
AI in WoC is laughable at best, I agree. They constantly abandon their position, never seem to hustle, and CONSTANTLY make the wrong play.
KidShowtime1867 wrote:As for alienation from the matchmaking pool, I think EA overlooked how generally unenthused much of the community already is about engaging with a mode where the perception is that an opponent can have an edge simply because their team spent real money on XP boosts.
EA's been tonedeaf to that stuff for a while though- you and I have been around long enough to know that(I'm using my backup until I can log in from my "trusted device" on my regular account)
KidShowtime1867 wrote:There's always a list of reasons why certain quality-of-life features can't be added (booting troublesome teammates, match club size, etc.),
And rarely do any of them make any sense whatsoever.
KidShowtime1867 wrote:but when it came to letting players pay for XP boosts at the start of the season, the community's list of reasons why that was a bad idea fell on deaf ears.
As always.