5 years ago
BAP Issues
Not sure where to put this, but here is a list of issues I've encountered, most seem like they should be easy fixes. 1.) Being able to view team/line strategies, as well as the coaches adjustments t...
I'm not entirely sure exactly which video you're talking about. Regardless, if you couldn't outthink the computer, you'd never win any games against them. I'm going to give you the benefit of the doubt that you have been winning games against them. The AI players play by the same rules as everyone else. Yes, they can make more precise moves and they tend to be better than most humans at moving the puck quickly, but they are bound by the same rules and mechanics as human-controlled players.
@EA_Aljo wrote:Yes, they can make more precise moves and they tend to be better than most humans at moving the puck quickly, but they are bound by the same rules and mechanics as human-controlled players.
Then they should be called for the blatant holding/interference/obstruction a.k.a. "body/stick tie-up" they're allowed to do for days in front of the net when there's no puck around or when a pass is made to the covered guy, or when they check a guy after the puck is gone during a "board-bank self-pass". The CPU is allowed to grab guys, in front of the net or at the boards, from miles away and while they're in motion, while they player can't (especially with the motion caveat), and compared to actual NHL hockey, these are illegal moves. Yeah, in the NHL, sometimes the zebras "swallow the whistle", but these infractions are never called in-game.
I've said in other threads, there's a certain amount of "cheat" we just have to let slide, because there is no true AI here, and difficulty has to get increased somehow, but just pointing out that your quote here is 100% untrue.
Human-controlled players can also tie up opponents. Regardless, we're aware there are times a penalty would most likely be called. However, there are times they wouldn't as a player can block an opposing player without actually using their hands in a holding manner. You can block the path of a player as long as you are in front of them and moving in the same direction. They can also use their stick to tie up a player as long as they have the previously mentioned positioning. I definitely understand it's not exactly perfect in the game. The dev team is aware of this and would like to see it improved, but it's also a lot more complex than realized here. You're definitely welcome to provide some video for review.
It's not perfect... far from it, actually, however I also don't personally care (seems like OP does). As mentioned, we just have to "let slide" some amount of imperfection. I was just pointing out that your statement was objectively false, no matter how much you want to hand-wave it. We don't need to go back and forth over it.