4 years ago
Contract Insanity
Could you please look into the contract issues? Once we you get 5 to 7 years into Franchise, all of a sudden your Low Elite Potential, 3rd line Forwards, who are getting 3rd Line Minutes are asking f...
@Beauts90 wrote:
- Teams will now put bad contracts on the trade block to free up cap space if an RFA (Restricted Free Agent) player wants a contract extension and they don't have cap space.
It also mentions trading players in order to have money to sign RFA’s which I have not seen happen for the last couple of years, some of the AI team's best players still sit out the entire year due to not having sufficient cap space to sign them.
I think that’s an issue because no team still wants to make those trades for bad contracts. IMO the best way around that would be to make the trade value for bad contract players a negative value. Then we can finally use our cap space to help with rebuilding by getting a second or third round pick for agreeing to take someone like Matt Murray.
Negative value is something we definitely need to see as it would improve that issue a ton. I’ve also suggested in previous years to allow teams to set cap space as a surplus or want (assuming those matter) as a way to try and help get rid of contracts.
I’m wondering how often you guys see the cpu hand out bad contracts? As bad as AI GM’s are, they seem to be programmed to know exactly how much a player is worth. This makes trading for bad contracts in later years impossible as a team will have 10 NHL defenceman and no goalie, but all the d are on good contracts so they have decent value and I have to give up assets to try and help that team if they do need to sign someone.
@Beauts90 wrote:Negative value is something we definitely need to see as it would improve that issue a ton. I’ve also suggested in previous years to allow teams to set cap space as a surplus or want (assuming those matter) as a way to try and help get rid of contracts.
I’m wondering how often you guys see the cpu hand out bad contracts? As bad as AI GM’s are, they seem to be programmed to know exactly how much a player is worth. This makes trading for bad contracts in later years impossible as a team will have 10 NHL defenceman and no goalie, but all the d are on good contracts so they have decent value and I have to give up assets to try and help that team if they do need to sign someone.
Another part of the issue is players don’t nose dive on the back half of their careers nearly fast enough in the game.
If we could get a 28 year old UFA demanding a 7 year contract, and then when he’s 32/33 we start to see him decline into a third line player, then we’d have plenty of bad contracts later in franchise mode.
I’d love to see a more dynamic system for player development, progression and regression.
I can’t think of a player I’ve had that completely outperformed their contract, so I’d be very interested how Bedard turns out for you.
Funny enough, I think this topic could actually go back to allowing us to fully edit players within franchise mode. It would be a lot of work, but I would love to run a franchise mode where I can change the players overall and potential every year based on their performance and not have to rely on the current system. Be interesting to see contract and trade values based on these changes.
He’s in year 1 of making $9mil and is a 94 overall player getting less than a point per game on a line with +5 chemistry… 😬