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4 years ago
@kyl_35 that part about the morale and maintenance days is huge
Back in NHL 16 I had a major issue with this. Had Steve Mason get injured and missed significant time, when he was "available to play" I left him out of the lineup (wanting him to be fully healthy). Little did I know that the sim engine would take 4 days to actually stop simming, causing him to miss a game and refusing to play for my team
I haven't played with morale on since
Back in NHL 16 I had a major issue with this. Had Steve Mason get injured and missed significant time, when he was "available to play" I left him out of the lineup (wanting him to be fully healthy). Little did I know that the sim engine would take 4 days to actually stop simming, causing him to miss a game and refusing to play for my team
I haven't played with morale on since
Beauts90
4 years agoSeasoned Ace
This is a great thread of things I’d love to see.
I also hate when my starting goalie is “healthy” enough to play so I have to send my 3rd string goalie back to the minors. I set my starter as the backup and when I sim the cpu puts him in and he gets re-injured because he wasn't fully recovered.
- kyl_354 years agoSeasoned Ace
Oh my god, yes. Not only is that specific scenario super frustrating, but just the sheer amount of times in a season (or a playoff run) that a goalie won’t finish a simmed game, and also won’t be injured the next game is insane.
Without getting pulled, if my starter doesn’t finish a game, he better not be able to play the next day as well.
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