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Thanks for all the feedback.
I too started gaming back in the 2600 days. It's crazy how far games have come.
That sounds good about the videos. They are crucial for breaking down what's going on as well as bringing issues to light.
I'll keep an eye out for the poke checking issue. I know it goes back to the carrier frequently, but I personally haven't seen it happen at an 80% rate. This depends on different variables. Positioning and ratings are the big one. Normally, when this happens, it's from the carrier being in a better position to pick up the puck. The defender is recovering from the poke where the carrier already has their stick down and isn't performing another function. You also can use DSS to sweep the puck away. How the puck is contacted and the force behind it are very important as well. If you're backskating with the carrier, your poke isn't going to have as much effect the farther away you are. You're not making as much contact with the puck.
I for sure get the frustration with hits. Most of the time that I see a downed player get the puck back it's due to them being on the boards and falling on top of the puck where it's difficult to retrieve. In open ice, this isn't so much an issue since you have more room to get around the downed player. Hopefully, we'll see improvements to hitting players along the boards in the future.
You only take a penalty for diving if it's very close to a defender. If you lay there long enough, they can still trip over you, but no penalty will be called. This move needs to be used at the right time and with discipline. Which is intended.
I agree the computers are harder to win faceoffs against. They're good about switching up how they win them whereas humans can be easy to predict. You frequently see people using the same grip in the same situations. This makes them a lot easier to counter. The computer obviously has excellent timing as well. That combined with the randomness of which grip they choose makes them a challenge to win on the higher difficulties.
Thanks again for all the feedback. It's most definitely appreciated!
I have older home computer and since I’m medically retired the newer laptop is my wife’s work one I have no access to so doing by my phone. Not to mention unfortunately with my back after surgeries I am unable to sit in a chair like that for very long. I am uploading videos and more than one so hopefully works correctly. In these videos i am showing how bad passing is at times. The holding on the boards that is a penalty in the nhl. When you take a hand off your stick and grab a player to hold him on the boards....Penalty.
When you hit a player and it forces a fight, the player dropping the gloves gets the penalty especially if you do not accept the challenge. Phantom hits that do not connect. Horrible positioning by both teams. Not getting the player closest to the puck or even in the same zip code. The player you are controlling being pulled off the ice just because you happen to be near the bench when the dumb a## coach calls for a change. Half time either causing 2 on 1’s or losing the puck when chasing it. Pucks in the net yet no goal? That’s some serious BS. What we use to call imaginary snow snakes forcing you to randomly lose puck or trip you up. Computer shooting through you or my poke check BS. Even a hit that got called a trip even though I HIT the player along the boards.
I also have other suggestions or issues that I’d like to or be willing to do in a more private setting than this thread. If you’d be willing to do so that would be great. Again I am a LONG time ea nhl fan from back in the Sega beginnings and as years went by started losing faith the game was getting better until recently. I’ve enjoyed many aspects of HUT for being a beginner player coming from more often just the be a pro mode.
- EA_Aljo5 years ago
Community Manager
Thanks for all the feedback. Just let me know when you get those videos. You're welcome to send me a private message with any other details as well.
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