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jjbyrd04's avatar
jjbyrd04
Rising Veteran
4 years ago

Legitimate concerns for franchise mode

Ok, so I've been posting these exact same issues over the past several years regarding franchise mode. 

So here is legitimate feedback on various key issues in Franchise mode.  

1. PRE-SEASON AND POST TRADE DEADLINE ROSTER LIMIT

It has been a rule since 2008 that during the preseason and after the trade deadline that the active NHL roster limit is set to 50 instead of 23. It would totally change how we shape our rosters for the season ahead as well as the playoffs as we could call up additional players if your AHL team misses the playoffs or to prevent having to lose players to waivers because you're forced to send them down due to the roster limit being 23. 

2. TRADING AND HIRING COACHES/SCOUTS

A) There's no reason why during the resigning phase that we can't trade or hire new scouts and coaches.

B) There's also no reason why we can't make trades prior to the draft. Pre-draft trades can be some of the most exciting in the game. Why wouldn't that be possible here? It used to be possible but it was removed for some unknown reason.

C) Interaction with other GM's as far as why you reject a trade would be helpful and will reduce the number of trade proposals that are carbon copies of the previous. They tell you why your proposals are off, we should be able to provide feedback to get the proposals at least somewhat reasonable. 

D) Hiring Goalie coaches is absolute torture. Apparently no one wants to be a goalie coach unless you pay them 3/4 of the coaching budget. Also goalie coaches need their own category of attributes. Why do goalie coaches even have "OFF", "DEF" and even "PP" as attributes to begin with? 

3. COACH AND PLAYER STRATEGY / PREFERENCES

A) Non Head Coach - Coaches that are hired as non-head coaches seem to have 0 impact on the team. There is no indicator/indications that players are benefiting from any type of assistant coach, or goalie coach. You can't even view their styles and preferences after you hire them. Pointless.

B) Head coach and player preferences - Coaches that have "Carry", "Efficient", and "Don't Block" for forwards and "Hold Line" and "Balanced" for defensemen are 100% useless. Prospects in future drafts beyond the first draft never have these preferences and renders the majority of coaches useless. I don't understand why these preferences were made if they weren't actually implemented and players never have them. Also a ton of coaches have identical preference combinations, and they are the only combinations available. There is absolutely no mix of styles between different coach types. Update: defenseman now have “hold line amd balanced” forwards dont have “carry” and “efficient” that I have seen.

*Players should be able to be molded to the coaches preferred scheme. Each player should have a "coachability" attribute to determine how well or not they are able to adapt to a coaches system. Maybe a player can adapt two preferences to match the coach as a season goes on based on the coach challenging a player during a game. Like how Madden handles breakout players for dev trait upgrades Also in Madden you upgrade your players archetype which determines their overall. If that player's archetype doesn't fit the scheme you can upgrade specific archetypes so that the player eventually fits the coaches scheme. Why not do this for NHL? *

C) After a coach is fired and a new coach is hired the old coaches' scheme shows up in the player's scheme panel instead of being updated with the new one. 

4. PLAYER CHEMISTRY AND PLAYER TYPES

A) Plain and simple, chemistry should be determined by on ice performance and not by player type. Having chemistry values determined by PWF+SNP+PLY or GRN+GRN+GRN or OFD+DFD combinations is absurd. If the team is performing on the ice thats when chemistry should take effect and boost the players who are gelling and reduce those that aren't. Update: this has been updated somewhat by xfactors amd by virtue of player preference templates, still needs work.

5. SCOUTING

A) Scouting should have an option to select and set multiple prospects all at once.

B) Allsvenskan and Rest of world eventually have 0 prospects generated. I'm at a loss on that one. Huge problem.

C) "Gems" literally never pan out. 

D) When interviewing players for the draft, the ability to ask them what their strategy preferences are would go a long way. The only "style" you can reveal is their player type. I want to know

what their scheme preferences are prior to picking them so if I interview them I should be able to ask that given its a part of the player report.

E) Player interviews should automatically reveal more of their "Character" tendencies, and those character attributes should also impact chemistry. 

6. PLAYER TYPES COMPARED TO THEIR ATTRIBUTES 

A) If a player is a SNP, it would make sense that their shooting attributes are a cut above. Having a PLY Center with 0 faceoff ability and no puck skills makes 0 sense. Also why are faceoffs considered a DEF attribute and not a PUCK SKILL? Low faceoffs bring down Defensemen overalls. They shouldn't have faceoffs as an attribute for defensemen. Why attributes aren't in line with the archetypes is mind boggling.

Lord knows I could continue adding to this list but these issues are so glaringly obvious and need to be fixed before any "new" features are added in the future.

These issues are also the sole reason I haven't purchased NHL for the past few years and most of these would be stupidly easy to address

Example: if (curDate >= tradeDeadline) { rosterLimit = 50; }

10 Replies

  • These are all really great and I remember talking about most of them last year, so I will try to keep this fairly short as I agree with what you have said.

    If you haven’t played 22 yet, I will say this. Although the coaching/chemistry could still use quite a few tweaks, (performance based chemistry being my biggest request) the addition of X factors has greatly improved it from what I’ve seen so far. Superstars with X factors can overcome not matching preferences regardless of player type and if these players are put on a line together, they get a good bonus every time. The only downside is that if players don’t have X factors , I haven’t seen anything over +2, but I am personally ok with that as there are very few checking lines with great chemistry in real life.

  • They should really have the season start waiver wire too...  it's too easy to stack your AHL with nhl caliber players without any chance of losing them to waivers

  • Beauts90's avatar
    Beauts90
    Seasoned Ace
    4 years ago

    @arturowar wrote:

    They should really have the season start waiver wire too...  it's too easy to stack your AHL with nhl caliber players without any chance of losing them to waivers


    That’s one of those “self rules” I always use. I wait until after the waiver period to send down anybody who should be eligible to be claimed. 

  •  

    1. PRE-SEASON AND POST TRADE DEADLINE ROSTER LIMIT

    It has been a rule since 2008 that during the preseason and after the trade deadline that the active NHL roster limit is set to 50 instead of 23. It would totally change how we shape our rosters for the season ahead as well as the playoffs as we could call up additional players if your AHL team misses the playoffs or to prevent having to lose players to waivers because you're forced to send them down due to the roster limit being 23.  ((Doesn't think take into account the 25 AHL players as well. I mean its basically managing 2 teams, not one - though most people don't like it and to be honest, AHL prospects never grow well.))

    2. TRADING AND HIRING COACHES/SCOUTS

    A) There's no reason why during the resigning phase that we can't trade or hire new scouts and coaches. TOTALLY!!!

    B) There's also no reason why we can't make trades prior to the draft. Pre-draft trades can be some of the most exciting in the game. Why wouldn't that be possible here? It used to be possible but it was removed for some unknown reason. TOTALLY!!!

    C) Interaction with other GM's as far as why you reject a trade would be helpful and will reduce the number of trade proposals that are carbon copies of the previous. They tell you why your proposals are off, we should be able to provide feedback to get the proposals at least somewhat reasonable. I'd love this! Stop trying to trade me 38 year olds with 7 million dollar contracts for me three best prospects!!!

    D) Hiring Goalie coaches is absolute torture. Apparently no one wants to be a goalie coach unless you pay them 3/4 of the coaching budget. Also goalie coaches need their own category of attributes. Why do goalie coaches even have "OFF", "DEF" and even "PP" as attributes to begin with? I never have this issue. My goalie coaches are making less then 500K combined. But please fix the head coach wanting 5 million of my 7 million budget!!!!

    3. COACH AND PLAYER STRATEGY / PREFERENCES

    A) Non Head Coach - Coaches that are hired as non-head coaches seem to have 0 impact on the team. There is no indicator/indications that players are benefiting from any type of assistant coach, or goalie coach. You can't even view their styles and preferences after you hire them. Pointless. I'm told that they handle PP and PK - But I hire them to hope they "level up" and can take over as Head Coach is needed.

    B) Head coach and player preferences - Coaches that have "Carry", "Efficient", and "Don't Block" for forwards and "Hold Line" and "Balanced" for defensemen are 100% useless. Prospects in future drafts beyond the first draft never have these preferences and renders the majority of coaches useless. I don't understand why these preferences were made if they weren't actually implemented and players never have them. Also a ton of coaches have identical preference combinations, and they are the only combinations available. There is absolutely no mix of styles between different coach types. TOTALLY!!!!! All of this! How about players adpating???

    C) After a coach is fired and a new coach is hired the old coaches' scheme shows up in the player's scheme panel instead of being updated with the new one. Also, why can't be see Associate and Assistant coaches line preferences once they are hired. That seems like an oversight!!!

    4. PLAYER CHEMISTRY AND PLAYER TYPES

    A) Plain and simple, chemistry should be determined by on ice performance and not by player type. Having chemistry values determined by PWF+SNP+PLY or GRN+GRN+GRN or OFD+DFD combinations is absurd. If the team is performing on the ice that's when chemistry should take effect and boost the players who are gelling and reduce those that aren't. I agree with this, but I do like the X-Factors playing a roll.

    5. SCOUTING

    A) Scouting should have an option to select and set multiple prospects all at once. YES!!! OR set to scout the same player more then once! I only want to scout 1 guy in the DEL, and I have to reschedule it every 3 to 6 days.

    B) Allsvenskan and Rest of world eventually have 0 prospects generated. I'm at a loss on that one. Huge problem. ICE as well as USA East or West every other year. Maybe make it so you just scan Russia/World, Nordic, USA, CHL.... That seems like it would make the most sense.

    C) "Gems" literally never pan out. Its rare. I got a Medium Elite Goalie, that was a Gem and just went Low Franchise.

    D) When interviewing players for the draft, the ability to ask them what their strategy preferences are would go a long way. The only "style" you can reveal is their player type. I want to know what their scheme preferences are prior to picking them so if I interview them I should be able to ask that given its a part of the player report. This would be great, as these don't seem to 

    E) Player interviews should automatically reveal more of their "Character" tendencies, and those character attributes should also impact chemistry. 

    6. PLAYER TYPES COMPARED TO THEIR ATTRIBUTES 

    A) If a player is a SNP, it would make sense that their shooting attributes are a cut above. Having a PLY Center with 0 faceoff ability and no puck skills makes 0 sense. Also why are faceoffs considered a DEF attribute and not a PUCK SKILL? Low faceoffs bring down Defensemen overalls. They shouldn't have faceoffs as an attribute for defensemen. Why attributes aren't in line with the archetypes is mind boggling. OMG I thought I was the only one. I got a SNP Franchise player with crap shooting, but great passing. He gets 50+ assists a season.... Let me make him a PLY

  • jjbyrd04's avatar
    jjbyrd04
    Rising Veteran
    4 years ago

    Majority of my suggestions could easily be patched into the game. For the roster limit it's literally changing a numerical value from 23 to 50 based on a date range. To be honest I just don't understand how so much of it is overlooked in the first place.

  • daddybrian2018's avatar
    daddybrian2018
    Seasoned Newcomer
    4 years ago

    Yes, I don't understand why the coach and line chemistry feature doesn't work better given its big unveiling and how central it is to the game. I am trying to play by EA's rules for the game. So I fire my head coach to hire a coach who has strategy preferences in line with how I want to play (tough enough to find that coach given so many are standard offense and normal/staggered defense but I found him).

    I then have to go manually update the strategies myself, they stay set to the old coach. I then look at scouting and line chemistry and am not confident it ties to the new coach and the new strategies, not the old stuff. Then I see scouting reports that sometimes even say "In (insert old coach name here)'s system". So then I trade for players the scouting report says should fit and don't get the boost in chemistry I expected.

    It could be because my new coach is a B- not the A- guy he replaced, or it could be, and I have a sneaking suspicion this is the answer, I will get to the end of year 1, everything will update for year 2 and I'll find out I traded for a bunch of guys who don't really fit my new system. 

    It's a joke, this is how EA wants us to play the game, I can't just go and set my strategies how I want like with 19 or previous versions, but your system doesn't work EA. It's why by January I usually say eff it and go play FIFA, but s-- you make money off me there so what do you care?

  • Some of these are exactly why having the ability to edit players is required to fix the AI generated players.  I scratch my head every time I scout a center and he has faceoffs listed as a weakness. Why is he a center if he can't handle faceoffs? He should b e a winger if that's the case. 

  • jjbyrd04's avatar
    jjbyrd04
    Rising Veteran
    4 years ago

    @grkubNot all Center's are "good" at faceoffs. Boone Jenner is a better winger but his faceoff ability is high. He's only ever been below 55% once in his entire career.

    What is more concerning is why EA has faceoff's as a defensive stat. I feel like faceoffs should only be a stat that impacts the overall of forwards, and that impact should be low.

  • grkub's avatar
    grkub
    4 years ago

    @jjbyrd04  I agree it should be placed under puck skills for fwds only. I'm not talking about the faceoffs rating for  prospects as much as I  am the strengths and weaknesses section when faceoffs is listed as a weakness for an elite potential center.  Just the same as must bulk up as weakness which the AI doesn't do so that 6-2 164 lb elite potential player will always be 164 lbs and knocked around the rink like a ping pong ball and be injured often.  The AHL is where these players bulk up with trainers to be successful and limit injuries. If the AI is unable to make the adjustments then we should be able to do it with the edit player feature we were locked out of.

  • There are a couple things to unpack here.

    1) You can't eliminate "faceoff" from any player, becuase its possible, though highly unlikely you could see a Defenseman act as a Forward.

    Prime Example: My 4th Line RW Winger acts as the center for me  PP line 2. My healthy scratch and my 4th line RW were both injured. I used my healthy scratch Defensive player as a sub. Low and behold his face off rating was 65, where my 4th line center and left with were only 64 (it was a line of grinders with no one who actually had a center rating) so yeah, I used him as the center in my PP line for three games and he scores 2 power play goals.

    2) Centers should be good at faceoffs. Seriously, its a major function of their game play. If I see a Medium Elite center with no secondary position has a weakness for center, I stop scouting him, becuase they sim engine struggles with Rookies leveling up while playing in the wrong positions.

    3) Weaknesses aren't always overcome. You might get a Med Elite who needs to bulk up and becuase he gets batter, he amounts to nothing. Case in point, Nolan Patrick. Dude, went 2nd, to the Flyers in 18. He needed to bulk up, he got smashed around and I believe had migraine syndrome. He'll most likely never be anything more then a 3rd line player. So, I get the disappointment in not being able to edit players but it makes sense in this case. Where it doesn't make sense is a Power Forward with 92 Slap Shot power and accuracy 88 worst shot power and accuracy and a 70 in Sterenght, Checking, and Aggression. Or a center, with a faceoff score of 60, but offense stats out the wazoo. He's clearly suited to be a wingers.

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