Yeah,
i see that now, when i got the right server IP. Thanks for help and sorry for my language and bad attitude.
Thing is, it worked just fine, and then it stopped working. I think now they propably made some changes for routing table which is now causing this, my server ping most likely increased at the same.
Can you answer what the ping stands for in EASHL game when it shows 29ms. Is it between the players
within the team? Because it is not the connection to server.
How is it build?
That has been the big question mark to me
Because would i knew that, i could have asked the right questions from my ISP.
If ping shows green and under 30 steady line and it's NOT the server ping, i've been blaiming the wrong instance. But then again, i don't know what my teammates are using as a data line. So what i'm thinking is:
If my teammate is using mobiledata, which sends data to server and server gathers and sends that so called teamdata to both teams...and if my team mates data has much of jitter, so could it be, that my normal 65ms ping to gameserver cannot even up he's jittered data to me.
Because if i'm having 65ms ping, and he has much of jitter, i'm going close to magical 100ms border line. And then it's just not working?
Am i even close?
Can you explain how these connections work? Like in a nut shell?