@TTZ_Dipsy
I've left it at 95% because it works well for me. I just turned it down to 90% though to experiment with it more. Manual saucer passes are always unassisted though. Just FYI there.
Whenever I have an AI defender, I use the High Pressure strategy so they hit more. When people complain about their AI not hitting, but their opponent's AI are, that's probably why. They'll step up more.
As far as their bad passes go, just like humans, they aren't immune to those. I've probably seen more bad passes from human-controlled players than AI. The best way to get them to make better passes is to give them better options. Like I said, so many forwards just instantly skate to the NZ hoping for that stretch pass that leads to a breakaway or odd-man rush. In most cases, the AI players will carry the puck and look for open lanes, but obviously there are times they don't.
I've gotten pretty good at manual switching since it's inclusion last year. It's just sort of become a habit at this point. It can feel awkward but works really well when you want the last man back especially. Player switching is always something the dev team is looking to improve so hopefully it'll be fine-tuned more in the future.
The hip-check changed due to including the DSS controls. I believe that was why. If I recall, hip-check was mapped to a combination of RB/R1 and something else. I could be wrong. It may have been due to the new deke moves that were added a couple of years ago. It's now pretty clunky, but some guys are really good with it. Like so much of this game, it just becomes muscle memory. Regardless, it had to change to accommodate adding other functionality.