3. In 3's, as long as you put the computer as forward since that's all he wants to play and keep him off the blue line, anything that goes wrong is all on the humans. No, I am talking about 6v6 - pure, unadulterated, nuts to butts dominating teams in every category but goals.
Missed nets and posts don't even count as shots so 40 of those 50 are still great shots being saved by a white hot goalie. We have commended other teams on great dekes and stuff mainly because its fun laughing at your buddy making a mistake but its the random triple deflections or one guy slips but launches the puck off the scoreboard right to an open player type of plays we won't think highly of.
I think when people say glitch goal they really just mean cheesers and meta shots. If you know the same move from the same spot is gonna score 95% of the time there's really no point trying something different right? Now think how if other teams let you take that shot 20 times and you don't even score once - you'd be mad right?
4. Apparently it's not so easy when I do want one. The concern is I clearly swept his legs (through them, in fact) when he wasn't looking and on one leg, wanting a penalty but not getting one; When an attacker is coming in on you, aware of your DSS, he can just skate directly into it for a tripping penalty when he should be fully prepared to shrug it off.
13. No real voodoo, it's like dumps as in it just doesn't fit into our playstyle.
14. Dumps from both computers and humans have literally worked for us less than 10% of the time (and i'm being generous) so there is no scoring chance anyway lol. We don't have the luxury of more human players so its more detrimental to us than it is useful.
*deep breath sigh* ok that actually doesn't sit well with me, they most certainly do work better on the right side. Like, are you truly being serious when you say that? Go to practice mode with both hands on both sides amd shoot far low, you'll see coincidences can't be that astronomically high haha.
Again, this is another case of the computer D just not doing a good job - I'm C and my Buddy is LD -- (on the left from defenders perspective) -- RW is just going to let him through and/or take a shot from that close to the boards, my LD is in charge of getting in the way - of course it goes through the legs or whatever and I have to go infront of the net to stop the rebound (while praying to Satan and whoever else that the goalie won't just let it go 5-hole. Of course the RD not paying any attention to their LW either straight up gets in my way, or just lets the LW blow in for a good 6.5 out of 10 chance at an easy goal.
You can squish all your guys right infront of the net but you'll still need someone to stop them from just deking left and right to make the goalie freak out. Basically, you need to do too much at once with fewer humans so its especially painful when it jist doesn't work out.
To stop a cross over my guy usually falls in relation to the camera so my stick isn't there to block - it's inconsistant unless I'm just not doing it properly.
Vision control doesn't do jack because the puck still just goes literally right between my legs - you think you've done everything right yet they still get an easy one. Half understandable since I'm a sniper, but with their hand eye and their awareness you think they'd be able to grab it if they are in the right spot.
See, shots like that become meta. If everyone knows to do a backhand, that's all they'll do, and it will go in every single time; doesn't even matter what build or traits you use - if you somehow miss, you're pretty much just bad.
I don't need the goalie's brain to bulge to the roof, I just wish they weren't so awful on easy shots. Ai learning would stop teams from relying one a single play, and I would argue changing your playstyle to potentially fool a goalie is not only realistic, but competitive and, to a degree a skill. If that could be manipulated it would just mean that the periods would become a new meta which could also be defended by smarter teams (plus it would leave unskilled teams with a single period to make plays.)