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Just my last post before I let it go because this is just a never ending issue, I hope someone from EA reads this whole thread and is going to investigate and finds a solution.
Played one of the GWC qualifiers two weeks ago, finished 8th, had my share of terrible connections, including the usual "puck goes through skate" (see here) and my players being braindead (see here).
Had my GWC game today against a Swedish player I've never heard about, 70ms ping in both games (see here), unplayable as expected. He won the first game 9:4, scored three SH goals against me, one was when I had a 5on3 PP. In the second game which I lost, my TOTS Demko had a .455 SV%, 11shots 6 goals, couldn't have saved a beachball. My players didn't skate, couldn't shoot, turned around slowly, were unable to pick up or intercept pucks. That was my GWC experience.
Watched Eki on Twitch afterwards, he had a 10ms connection against his opponent who rage quit the second game when Eki was hosting after going down 0-8...everybody in the chat praised Eki's play (deservingly) and talks about how easy it is to win on Xbox but nobody saw the disadvantage his opponent had with the connection because I could see how bad his players moved (=fat man lag)...
Anyway, the online gameplay is broken for certain players in Europe (and probably in NA as well), the game is far away from E-Sports ready. Not much else to say, we've got 24 pages with videos and technical analysis like the UDP GSVP protocol and people complaining, countless connection tests I've done. It's the game and its net code, it's up to EA to change it. See you in NHL 22.
- EA_Aljo4 years ago
Community Manager
In the video where the puck clips through the skate, this will happen when the player's stick is clipping through another object. It's possible that's what is happening here. However, I agree that shouldn't cause this particular example to occur. Unfortunately, it does. This is so that you can't have your stick through a player/object and still make contact with it. While it works really well, there of course are situations like this that happen. Their stick clipping through another player probably shouldn't stop the skates from being a solid object. I know the dev team is aware of this as well so hopefully, we'll see changes to it in the future.
As far as the other clip goes, that's unfortunate for sure. They try to play the puck, but since they are so close to the goalie, the goalie's stick is knocking it loose.
Eki is also one of the best players in the world. Even on a perfect connection, he's going to be a hefty challenge for most anyone. Unfortunately, fatman lag doesn't show up on video. It's something you have to feel. There are so many different variables that make up your ping. It would be a lot easier to troubleshoot if everyone were experiencing the same thing, but we often see people in the same region, on the same ISPs with very different pings. These could be related to regional and/or network traffic, the type of traffic on the network, equipment, ISP issues, etc. I wish there were more that could be done for you. The best I can say is that if we find any issues with our servers in your region, we'll investigate them.
Thanks for all the feedback. Stay safe and take care. Hope to see you return in the future.
- 4 years ago@prospero99c
I totally agree with you buddy .. - prospero99c4 years agoNew Vanguard
I know clipping is unfortunate, happens quite often though in my games. I played a game today which I would consider hardly playable, check out the 2on0 and the "phantom save", Bishop never touched the puck... As I said once before, I am trying to help, I still finished 16-4 in HUT Champions but casual players will leave this game if they encounter gameplay like this and the Development Team shouldn't be surprised if the user base is dwindling when stuff like this is not fixed. Because in the end, it's not fair. Thanks for understanding, take care.
- EA_Aljo4 years ago
Community Manager
This isn't a connection issue. The physics volume is probably a bit disconnected from the visible mesh in that pose. I'll pass this on to the dev team for review. Thanks for sending it in.
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