It's totally broken, it's not just people quitting because they are down a ton of goals, I've had players quit when we were AHEAD, but the momentum was against us. In order to get into a game, you are in the lobby. You wait, and wait, and then when the lobby fills, the players can see everyone's rating, so if they aren't on what they think is the best side, they quit right before the game begins. I'll play no matter what someone's rating is, on my team or against. I just want to play. Quitting in game, and they need to be able to figure out the difference between quitting and losing connection, which would be simple. When you lose connection you don't hit the "quit button".
Since players quit to avoid (god forbid) losing a game. Other people who wouldn't normally do that, start doing it that way in order to level the playing field, I don't blame them, we are a competitive group.
What angers me is that this is SO easy to correct. You hit "drop in" game, you are put into a game at random. You can do two thing now, 1) Once you are put into a game, you are locked in until the game begins, at that point you can quit, but will be heavily penalized for quitting. Or 2) Do not show the players rankings before game starts, and do not show their name either to avoid players from avoiding beginners.
The one thing that is still an issue is being paired up with a human goalie that doesn't even try to stop shots, a really bad human goalie can ruin the game for a whole team, you can get past beginners playing other positions.
People like playing goalie so I don't think it should be eliminated, but be creative about it. Have a lobby that is 5 vs 5 with computer goalies, or 6 vs 6 that includes human goalies. If 95 percent of people choose to play 5 vs 5, then maybe the human goalie isn't worth keeping around.
The quitting has been a problem since Drop Ins started. I was shocked to see that it was the same in 2022, such a simple problem to fix.
Oh and EA, you want to create this friendly atmosphere, no name calling or bullying and all that stuff. You know what hurts worse then a toxic name calling environment? It's hitting "I'm ready to play" and watch everyone drop out immediately. When it happens to you again and again, you know they don't want to play with you. That happened to me when I started, that is why I play with everyone. Why are you creating an atmosphere that can easily black list individual players, or players below a certain ranking?
It's outrageous that the friendly environment that you claim to want is a contradiction to how you have the game set up. It's so easy to fix, it's almost as if you don't care, you want a certain amount of toxicity. Fix it!! Kids play this game and they can be very sensitive to "no one wants to play on my team". I mean it hurt my feelings pretty good and I was well into my adult years. Do it right now!! That "no one wants to play on my team" feeling just might be some kids final straw. Do you understand?