Forum Discussion
The idea is that if you're winning by 5 goals, you're outplaying your opponent. As far as the issues you're concerned with, we'll need to see video. CPU players aren't granted boosted speed. They play according to their ratings.
Maybe not direct to the numbers on their cards, but they're absolutely given something. The only levers EA has to pull are inflating CPU numbers/sliders/ratings/whatever, and/or deflating the same objects for players. This isn't a research project I'm going to take on, but it's an awful hard sell to convince me that silver cards have numbers that match Crosby, Overchkin, Tarasenko, et. al., let alone those guys' special upgraded cards.
Yeah, I get it, video would be nice, which is why I hope the other guy uploads some. All the visual I need is those final scores. The gap in "difficulty" should not be 11-0 blowout wins down to 3-2 losses. The players in those games didn't change. The play style in those games did not change. The CPU players go from "don't belong on the ice" to "greatest players that ever played", with speed, puckhandling, and playmaking to match.
- EA_Aljo5 years ago
Community Manager
The ratings aren't as important as how you play. Just because your cards are rated higher than your opponent, this doesn't guarantee you'll win. If you're giving your opponent good chances, they'll take advantage of them. We don't raise the ratings of AI teams just to keep them more competitive. They are playing according to their ratings. They are better at moving the puck than many humans due to most people playing very aggressively and giving them more open lanes.
Hopefully, video will be provided. I've been asking for this for years, but no one has been able to show where there is some form of AI cheating going on.
- 5 years ago
What is it, then, that makes them play to their ratings, on higher levels, or worse than their ratings on lower levels, if not ratings adjustments? They don't make different plays, but they make them faster/more accurately/whatever. The CPU is not "smarter" on higher levels and "dumber" on lower. I skate circles around them on Pro, and get run down on All Star.
You don't need video to see this, the results speak to what's happening. What's it going to prove that I can beat a guy on a breakaway on Pro and not on All Star? What's it going to prove that I can make passes on Pro that I can't on All Star? The difference is speed (they're in the lanes on All Star, they can't get there on Pro). What's it going to prove that passes go through my well-positioned defender on All Star and don't on Pro?
You can say you don't raise the ratings... where's your proof? Show us. We have the proof the game is different... it's in the results. You don't need full video. Maybe you're personally blinded by the fact that you play on Superstar... turn it down and see the difference yourself. You'll play the same way, the CPU will play the same way, and your games will be non-competitive which a much bigger scoring gap.
And to the other point, scoring 5, or winning by 5, doesn't prove you played a good game any better than shutting someone out does. If you win 2-0, or 12-0, you played well... the other guy played significantly worse in one case. So, the scoring system is built more on how much the other guy sucks than how good you actually are. And when the boosted AI is granted some garbage goals because that's a thing that happens on higher "difficulty", my score suffers. If I win 3-0, I played a much better game than if I won 8-5, and that's not reflected in the points system.
- EA_Aljo5 years ago
Community Manager
You'll need to provide video showing the issue. We really can't do anything without it since there are no known issues with lower rated players playing beyond their ratings. The computer players are excellent at making quick passes, but they don't gain any bonus.
I've been playing games today on semi-pro just to get shutouts for the 94 choice player. It's been incredibly easy whereas on Superstar I was struggling to get shutouts. If you're having a hard time on All-Star, I'd recommend trying a different difficulty.
- 5 years ago
Aljo, the point is why. You're proving my statement that it's so much easier. Why. Why is the gap that big from level to level. If all they're doing is "playing up to their ratings"...
The CPU players simply are not "excellent" on Pro, and you know this. Your comment about Semi-Pro proves this.
The "issue" is the difference in the level of CPU play between levels. You don't need video for this, and you see it yourself.
If they don't "play beyond their ratings", then silver 77s cannot consistently outplay gold 90s, even on Superstar, and there wouldn't be differences in levels.
But that's ok... you just continue to ignore evidence, tell us how we're wrong, and how you're so good at this, man. K? Cool.
- EA_Aljo5 years ago
Community Manager
No evidence has been provided so there's no proof of what you're saying actually existing. If you are struggling on All-Star when others don't have any problems with it, that doesn't indicate the game is forcing the AI players to play beyond their abilities.
- 5 years ago
Go get us a real developer to explain the system, instead of a community manager who's more interested in antagonizing customers. There's plenty of evidence provided, and you, yourself, have provided evidence to our point.
There are plenty of people struggling, just 99.99% of players don't attempt to engage on these forums, mostly because they know it leads to nothing, or having to deal with a douche like you.
Don't @ me on any more of my topics.
- EA_Aljo5 years ago
Community Manager
I don't see how evidence has been provided. When you raise the difficulty, the AI players respond and react faster. They don't play above their ratings. Their passes aren't more on target. Their shots aren't more precise, etc. We've had many claims over the years that there is something going on behind the scenes forcing you to lose to lower-rated teams. This wasn't built into the game and nobody has provided video showing otherwise.
- 5 years ago
I don't see how evidence has been provided.
7 attachments to this thread, at least 9 of the posts providing detailed descriptions of what's being encountered, and/or asking direct questions about the mechanics.
forcing you to lose to lower-rated teams.
Not one person here claimed they were being forced to lose. They questioned why the gap in difficulty levels is so large.
When you raise the difficulty, the AI players respond and react faster. They don't play above their ratings. Their passes aren't more on target. Their shots aren't more precise, etc.
You could have said this from the start. At what difficulty do they play to their ratings, then, because if they respond and react faster at higher levels, they're playing below their ratings at lower difficulty.
We've had many claims over the yearsIrrelevant.
- EA_Aljo5 years ago
Community Manager
The AI players are playing according to their ratings. If you want to play against AI that don't react as fast, try the rookie or semi-pro difficulties.
As far as why the gap is so large goes, that's subjective. It might be a big gap for some, but others will have an easier time with the higher difficulty levels. That is due to a difference in personal skill.
- 5 years ago
"The ratings aren't as important as how you play. "
That is the inconsistency.
59 rating goaltender can be imposible to score against but a 94 rating goalie get booted before the end of the first period.
But i'm sure there is some logic as to why a basic V Edersell outshines S. Crosby and can pick his pockets the entire game?
- EA_Aljo5 years ago
Community Manager
I'll need to see some video of this. I've found it far easier to score on lower-rated goalies than higher-rated ones. It also depends on how your defense are playing though. Those that are better at defending won't allow as many scoring chances.
About NHL Franchise Discussion
Community Highlights
- EA_Aljo16 days ago
Community Manager
Recent Discussions
- 3 days ago
- 16 days ago