@TTZ_Dipsy
I can't agree that HUT gets the majority of the attention. Yes, it has content released daily, but that's also content that's basically already created, but ratings are modified. When it comes to the individual modes and the work they receive each year, some get more than others, but HUT hasn't been the main focus. EASHL (WOC) has had a huge amount of work done to it. The same goes for Franchise Mode. HUT basically got Rivals and Squad Battles.
I believe there's data that shows which modes are played the most and for how long, but it's not something I'm involved in so I couldn't give out any real information on them.
There are a few patches each year. Due to only being a few, we want to make each one handles as many issues as possible. It takes a lot of time to get them tested and fixed. Sometimes patches also come with new content. Patches take a lot of work. It means using people that could be working on the next game to fix the current one. Of course, we want to address issues with the current game and not only focus on the future but at some point, focus needs to shift to what's coming in several months. Also, some issues just need more time so they better fit into a future game than the current one.
I don't know that we'd be surprised by the results of a poll like that. We've seen people ask for a long time to release every couple of years. I know it's something we're very aware of. As far as it actually happening, I'm sure there are pros and cons to it, but keep in mind, this is software. There are always going to be bugs. Extending the dev cycle isn't necessarily going to stop that from happening. Some things just don't come to light until you get the game out in the wild and everyone's playing it. Look at games that spend several years in development. They still get released with bugs. That's the nature of software development though. It's on us to resolve those issues as best we can. The shortened time between releases makes that more of a challenge, but on the other hand, each year there are gameplay changes that we get to see the results of quickly instead of waiting a couple of years, then working to refine those for release a couple of years after. So, it's debatable whether or not extending the development cycle would really be good for the game and community.
You're right there's a lot the community doesn't know when it comes to updates. The certification process is a part of that, but the actual work that goes into fixing issues is far from as easy as people think it is. An FAQ or Q&A where we educate everyone on this process might be nice to have.