Forum Discussion
Let me ask you all a question. When you're maxing out the sliders for penalties what expectations do you have for the rate of penalties? How many penalties do you expect the AI to cause each period or game?
@EA_Blueberry wrote:Let me ask you all a question. When you're maxing out the sliders for penalties what expectations do you have for the rate of penalties? How many penalties do you expect the AI to cause each period or game?
We’re maxing out the penalty sliders because we’re testing to see if there is any change in penalty frequency, which there is not, so obviously the sliders aren’t actually wired to anything.
CPU opponent AI literally never gets penalties of any type, especially stick infractions. Zero. I’ve posted about this many times both in franchise and on the bug thread.
Expectation is that at lower slider settings calls aren't made that often, and at max slider the calls would be frequent.
My question is what did the devs expect the sliders to do when they coded them? They don’t do anything and the CPU never gets called for anything even if the infraction animations are triggered.
I mean look at the images I posted. Stick is through my leg and between my skates. No penalty called and resulted in a take away from behind with the defender mounted on my back and then a breakaway goal against. It makes no sense.
All we’re asking for is consistency. At the very least the mechanic to function properly.
- Rigu74 years agoSeasoned Hotshot@jjbyrd04 Nicely summed up man.
I cannot emphasize enough that this worked perfectly well in previous versions, it's just broken somehow in 22.
The QA team need only max all penalty sliders except interference and holding and play a 7 minute period game on Pro to ensure they can bait the CPU easily into trips, hooks or high sticks but it simply does not happen. They don't get called because the associated anim is never cued.
Bumping aggression does nothing.
It is so frustrating that this easy to recreate issue is receiving scant acknowledgement or traction when it impacts every offline player. I'm on PS5 so cannot be certain the issue is present last gen.