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I understand why they made the changes, its to prevent people from "cheating" to create all players as Playmakers, Snipers, and Power Forwards to make their chemistry. While it makes the game more fun, it really limits your prospects. I can't tell you how many times I got an Elite Center Playmaker that had crap passing and horrible faceoffs, but unbelievable shot power and accuracy. In the old days, I'd change him to a Sniper Left Wing, so he might be worth while, but I can't now. Also, someone like Morgan Geekie (Go Seattle) who is turning out to be a playmaker not a TWF, can't be changed without resetting my save - which seems silly.
I think another really bad design is the Coaching Staff. I mean I know I am suppose to be the GM, but most of us (I assume) like playing as a coach - setting up lines and watching them flourish. Why don't players start to take on their coach's line preferences? I got a front line of Robertson (86 PLY), Tarasenko (87 SNP) and DuBois (89 PWF) yet they only get a +1 Chem because they don't fit the scheme. Don't players change how they play based on Coaches? Why can't we either see changes in players or be allowed to create our coaches?
Also, what's up with every defensive prospect (generated by the computer) being Pinch/Cycle - It makes Hold the Line a completely worthless, and why aren't my OFD's getting "Shoot" or at least "Balanced?"
In the same line of questioning, where is Carry? I've got a coach with Carry, Shoot, Balanced, Balanced - and I've NEVER gotten a prospect with Carry. Its always Balanced or Dump (and I've never seen a coach with Dump on the first or second line)
I love the game, I'm not going to lie, but there ae some weaknesses - and I know there is so many complaints. Can we just get an answer for some of them? Is hold the line just really super powerful? I'm not asking for ground breaking changes to the game, just an answer as to why things are/aren't done.
@IrishOwl wrote:I understand why they made the changes, its to prevent people from "cheating" to create all players as Playmakers, Snipers, and Power Forwards to make their chemistry. While it makes the game more fun, it really limits your prospects. I can't tell you how many times I got an Elite Center Playmaker that had crap passing and horrible faceoffs, but unbelievable shot power and accuracy. In the old days, I'd change him to a Sniper Left Wing, so he might be worth while, but I can't now. Also, someone like Morgan Geekie (Go Seattle) who is turning out to be a playmaker not a TWF, can't be changed without resetting my save - which seems silly.
I think another really bad design is the Coaching Staff. I mean I know I am suppose to be the GM, but most of us (I assume) like playing as a coach - setting up lines and watching them flourish. Why don't players start to take on their coach's line preferences? I got a front line of Robertson (86 PLY), Tarasenko (87 SNP) and DuBois (89 PWF) yet they only get a +1 Chem because they don't fit the scheme. Don't players change how they play based on Coaches? Why can't we either see changes in players or be allowed to create our coaches?
Also, what's up with every defensive prospect (generated by the computer) being Pinch/Cycle - It makes Hold the Line a completely worthless, and why aren't my OFD's getting "Shoot" or at least "Balanced?"In the same line of questioning, where is Carry? I've got a coach with Carry, Shoot, Balanced, Balanced - and I've NEVER gotten a prospect with Carry. Its always Balanced or Dump (and I've never seen a coach with Dump on the first or second line)
I love the game, I'm not going to lie, but there ae some weaknesses - and I know there is so many complaints. Can we just get an answer for some of them? Is hold the line just really super powerful? I'm not asking for ground breaking changes to the game, just an answer as to why things are/aren't done.
Preventing players from “cheating” in an offline mode against AI? I think its actually true though but bc they wanted everyone to experience the game exactly how they envisioned it, even if it removed a great feature that gave the mode so much life. And I agree with the coaching. It randomly generates coaches when teams are built to play their coaches style. So it really doesn’t make much sense why the starting coach isn’t adjusted to the roster they have when you start the franchise. And with prospects, the whole system needs an overhaul. NBA 2k and MLB the show, have an exact overall ceiling number with a probability of hitting it as their development system. It is much better than what NHL has bc there’s major variation among prospects and how they develop. It’s also much clearer how they are developing. There are no prospects in football, but maddens system of adding attribute points to pros actually is really good and makes a lot of sense. NHL is just all about getting medium elites, when in The Show (the other sport with prospects) so many players you draft actually have an impact bc they all develop close to MLB level at the least. With NHL it seems only 10 players from the draft are NHL players. Which is so off. There’s no ability to develop prospects properly either.
But I think the gameplay feels better this year so I hope they add a a patch for the edit players ability in franchise and I’ll be very happy with the game. Fingers crossed
- 4 years ago
@neums33You can turn someone like Crosby into a enforcer defensemen and he'd be stuck that way in franchise mode but I can't turn my rookie from a PWF to a TWF, now that seems like cheating to me lol
This game needs as much player freedom as it can get since they couldn't re-do the create a modes, an option to change player type on or off inside of certain games modes would help people play the way they want,Good luck seeing any of these changes with how bugged the game is so far lol
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